/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.Mana; import mage.abilities.Ability; import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.AddManaToManaPoolSourceControllerEffect; import mage.abilities.effects.common.ClashEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.game.Game; import mage.game.stack.Spell; import mage.players.Player; import mage.target.TargetSpell; /** * * @author LevelX2 */ public class ScatteringStroke extends CardImpl { public ScatteringStroke(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{U}{U}"); // Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. this.getSpellAbility().addEffect(new ScatteringStrokeEffect()); this.getSpellAbility().addTarget(new TargetSpell()); } public ScatteringStroke(final ScatteringStroke card) { super(card); } @Override public ScatteringStroke copy() { return new ScatteringStroke(this); } } class ScatteringStrokeEffect extends OneShotEffect { public ScatteringStrokeEffect() { super(Outcome.Benefit); this.staticText = "Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost"; } public ScatteringStrokeEffect(final ScatteringStrokeEffect effect) { super(effect); } @Override public ScatteringStrokeEffect copy() { return new ScatteringStrokeEffect(this); } @Override public boolean apply(Game game, Ability source) { Spell spell = (Spell) game.getStack().getStackObject(getTargetPointer().getFirst(game, source)); Player controller = game.getPlayer(source.getControllerId()); if (controller != null && spell != null) { game.getStack().counter(spell.getId(), source.getSourceId(), game); if (ClashEffect.getInstance().apply(game, source)) { Effect effect = new AddManaToManaPoolSourceControllerEffect(new Mana(0, 0, 0, 0, 0, 0, 0, spell.getConvertedManaCost())); AtTheBeginOfMainPhaseDelayedTriggeredAbility delayedAbility = new AtTheBeginOfMainPhaseDelayedTriggeredAbility(effect, true, TargetController.YOU, AtTheBeginOfMainPhaseDelayedTriggeredAbility.PhaseSelection.NEXT_MAIN); game.addDelayedTriggeredAbility(delayedAbility, source); } return true; } return false; } }