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package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
import mage.abilities.effects.common.GetEmblemEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.filter.common.FilterLandPermanent;
import mage.filter.common.FilterPermanentCard;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.permanent.token.Token;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetLandPermanent;
import mage.game.command.emblems.NissaVitalForceEmblem;
/**
*
* @author fireshoes
*/
public class NissaVitalForce extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent("land you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
public NissaVitalForce(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.PLANESWALKER}, "{3}{G}{G}");
this.subtype.add("Nissa");
this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(5));
// +1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
LoyaltyAbility ability = new LoyaltyAbility(new UntapTargetEffect(), 1);
ability.addEffect(new BecomesCreatureTargetEffect(new NissaVitalForceToken(), false, true, Duration.UntilYourNextTurn));
ability.addTarget(new TargetLandPermanent(filter));
this.addAbility(ability);
// -3: Return target permanent card from your graveyard to your hand.
ability = new LoyaltyAbility(new ReturnToHandTargetEffect(), -3);
ability.addTarget(new TargetCardInYourGraveyard(new FilterPermanentCard("permanent card from your graveyard")));
this.addAbility(ability);
// -6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new NissaVitalForceEmblem()), -6));
}
public NissaVitalForce(final NissaVitalForce card) {
super(card);
}
@Override
public NissaVitalForce copy() {
return new NissaVitalForce(this);
}
}
class NissaVitalForceToken extends Token {
public NissaVitalForceToken() {
super("", "5/5 Elemental creature with haste");
this.cardType.add(CardType.CREATURE);
this.subtype.add("Elemental");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
this.addAbility(HasteAbility.getInstance());
}
}