/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.player.ai; import mage.abilities.keyword.DoubleStrikeAbility; import mage.abilities.keyword.FirstStrikeAbility; import mage.abilities.keyword.TrampleAbility; import mage.game.Game; import mage.game.permanent.Permanent; import java.util.HashMap; import java.util.Map; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class CombatEvaluator { //preserve calculations for efficiency private Map<UUID, Integer> values = new HashMap<>(); public int evaluate(Permanent creature, Game game) { if (!values.containsKey(creature.getId())) { int value = 0; if (creature.canAttack(game)) value += 2; value += creature.getPower().getValue(); value += creature.getToughness().getValue(); value += creature.getAbilities().getEvasionAbilities().size(); value += creature.getAbilities().getProtectionAbilities().size(); value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0; value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0; value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0; values.put(creature.getId(), value); } return values.get(creature.getId()); } }