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package mage.cards.a;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextUpkeepDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.TransformTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.keyword.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class ArchangelAvacyn extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a non-Angel creature you control");
static {
filter.add(Predicates.not(new SubtypePredicate("Angel")));
filter.add(new ControllerPredicate(TargetController.YOU));
}
public ArchangelAvacyn(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{W}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Angel");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.transformable = true;
this.secondSideCardClazz = AvacynThePurifier.class;
// Flash
this.addAbility(FlashAbility.getInstance());
// Flying
this.addAbility(FlyingAbility.getInstance());
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
Ability ability = new EntersBattlefieldTriggeredAbility(
new GainAbilityAllEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn,
new FilterControlledCreaturePermanent("creatures you control")), false);
this.addAbility(ability);
// When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
this.addAbility(new TransformAbility());
this.addAbility(new DiesCreatureTriggeredAbility(new ArchangelAvacynEffect(), false, filter));
}
public ArchangelAvacyn(final ArchangelAvacyn card) {
super(card);
}
@Override
public ArchangelAvacyn copy() {
return new ArchangelAvacyn(this);
}
}
class ArchangelAvacynEffect extends OneShotEffect {
private static final String effectText = "transform {this} at the beginning of the next upkeep";
ArchangelAvacynEffect() {
super(Outcome.Benefit);
staticText = effectText;
}
ArchangelAvacynEffect(ArchangelAvacynEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject sourceObject = source.getSourceObjectIfItStillExists(game);
if (sourceObject instanceof Permanent) {
//create delayed triggered ability
Effect effect = new TransformTargetEffect(false);
effect.setTargetPointer(new FixedTarget((Permanent) sourceObject, game));
AtTheBeginOfNextUpkeepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
@Override
public ArchangelAvacynEffect copy() {
return new ArchangelAvacynEffect(this);
}
}