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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.m;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Library;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class MadcapExperiment extends CardImpl {
public MadcapExperiment(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{R}");
// Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
this.getSpellAbility().addEffect(new MadcapExperimentEffect());
}
public MadcapExperiment(final MadcapExperiment card) {
super(card);
}
@Override
public MadcapExperiment copy() {
return new MadcapExperiment(this);
}
}
class MadcapExperimentEffect extends OneShotEffect {
public MadcapExperimentEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. {this} deals damage to you equal to the number of cards revealed this way";
}
public MadcapExperimentEffect(final MadcapExperimentEffect effect) {
super(effect);
}
@Override
public MadcapExperimentEffect copy() {
return new MadcapExperimentEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && controller.getLibrary().hasCards()) {
CardsImpl cards = new CardsImpl();
Library library = controller.getLibrary();
Card card = null;
do {
card = library.removeFromTop(game);
if (card != null) {
cards.add(card);
}
} while (library.hasCards() && card != null && !card.isArtifact());
// reveal cards
if (!cards.isEmpty()) {
controller.revealCards(sourceObject.getIdName(), cards, game);
}
int revealed = cards.size();
if (card != null && card.isArtifact()) {
// put artifact card to battlefield
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
// remove it from revealed card list
cards.remove(card);
}
// Put the rest on the bottom of your library in a random order
while (!cards.isEmpty()) {
card = cards.getRandom(game);
if (card != null) {
cards.remove(card);
controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.HAND, false, false);
}
}
controller.damage(revealed, source.getSourceId(), game, false, true);
return true;
}
return false;
}
}