/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Library; import mage.players.Player; /** * * @author LevelX2 */ public class MadcapExperiment extends CardImpl { public MadcapExperiment(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{R}"); // Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. this.getSpellAbility().addEffect(new MadcapExperimentEffect()); } public MadcapExperiment(final MadcapExperiment card) { super(card); } @Override public MadcapExperiment copy() { return new MadcapExperiment(this); } } class MadcapExperimentEffect extends OneShotEffect { public MadcapExperimentEffect() { super(Outcome.PutCardInPlay); this.staticText = "Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. {this} deals damage to you equal to the number of cards revealed this way"; } public MadcapExperimentEffect(final MadcapExperimentEffect effect) { super(effect); } @Override public MadcapExperimentEffect copy() { return new MadcapExperimentEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); if (controller != null && controller.getLibrary().hasCards()) { CardsImpl cards = new CardsImpl(); Library library = controller.getLibrary(); Card card = null; do { card = library.removeFromTop(game); if (card != null) { cards.add(card); } } while (library.hasCards() && card != null && !card.isArtifact()); // reveal cards if (!cards.isEmpty()) { controller.revealCards(sourceObject.getIdName(), cards, game); } int revealed = cards.size(); if (card != null && card.isArtifact()) { // put artifact card to battlefield controller.moveCards(card, Zone.BATTLEFIELD, source, game); // remove it from revealed card list cards.remove(card); } // Put the rest on the bottom of your library in a random order while (!cards.isEmpty()) { card = cards.getRandom(game); if (card != null) { cards.remove(card); controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.HAND, false, false); } } controller.damage(revealed, source.getSourceId(), game, false, true); return true; } return false; } }