/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.cards.triggers.damage; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class SpitemareTest extends CardTestPlayerBase { /** * Reported bug: Spitemare's ability isn't dealing damage to creatures. */ @Test public void combatDamageTargetCreature() { addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1 addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1); // 2/2 /** * {2}{R/W}{R/W} * Creature - Elemental (3/3) * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. */ addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); attack(1, playerA, "Bronze Sable"); block(1, playerB, "Spitemare", "Bronze Sable"); addTarget(playerB, "Grizzly Bears"); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Bronze Sable", 1); assertGraveyardCount(playerA, "Grizzly Bears", 1); assertPermanentCount(playerB, "Spitemare", 1); } /** * Reported bug: Spitemare's ability isn't dealing damage to creatures. */ @Test public void nonCombatDamageTargetCreature() { addCard(Zone.BATTLEFIELD, playerA, "Hill Giant", 1); // 3/3 addCard(Zone.HAND, playerA, "Lightning Bolt", 1); // {R} deals 3 to target creature/player addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); /** * {2}{R/W}{R/W} * Creature - Elemental (3/3) * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. */ addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Spitemare"); addTarget(playerB, "Hill Giant"); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Lightning Bolt", 1); assertGraveyardCount(playerA, "Hill Giant", 1); assertGraveyardCount(playerB, "Spitemare", 1); } @Test public void combatDamageTargetPlayer() { addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1 /** * {2}{R/W}{R/W} * Creature - Elemental (3/3) * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. */ addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); attack(1, playerA, "Bronze Sable"); block(1, playerB, "Spitemare", "Bronze Sable"); addTarget(playerB, playerA); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Bronze Sable", 1); assertPermanentCount(playerB, "Spitemare", 1); assertLife(playerA, 18); assertLife(playerB, 20); } @Test public void nonCombatDamageTargetPlayer() { addCard(Zone.HAND, playerA, "Lightning Bolt", 1); // {R} deals 3 to target creature/player addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); /** * {2}{R/W}{R/W} * Creature - Elemental (3/3) * Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. */ addCard(Zone.BATTLEFIELD, playerB, "Spitemare", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Spitemare"); addTarget(playerB, playerA); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Lightning Bolt", 1); assertGraveyardCount(playerB, "Spitemare", 1); assertLife(playerA, 17); assertLife(playerB, 20); } }