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package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.InfoEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.target.common.TargetCreatureOrPlayer;
import java.util.UUID;
/**
*
* @author LoneFox
*/
public class FlameBurst extends CardImpl {
private static final FilterCard filter = new FilterCard();
static {
filter.add(Predicates.or(new NamePredicate("Flame Burst"),
new AbilityPredicate(CountAsFlameBurstAbility.class)));
}
public FlameBurst(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{R}");
// Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Effect effect = new DamageTargetEffect(new FlameBurstCount(filter));
effect.setText("{this} deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.");
this.getSpellAbility().addEffect(effect);
this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
}
public FlameBurst(final FlameBurst card) {
super(card);
}
@Override
public FlameBurst copy() {
return new FlameBurst(this);
}
public static Ability getCountAsAbility() {
return new CountAsFlameBurstAbility();
}
}
class FlameBurstCount extends CardsInAllGraveyardsCount {
public FlameBurstCount(FilterCard filter) {
super(filter);
}
public FlameBurstCount(FlameBurstCount value) {
super(value);
}
public FlameBurstCount copy() {
return new FlameBurstCount(this);
}
@Override
public int calculate(Game game, Ability source, Effect effect) {
return super.calculate(game, source, effect) + 2;
}
}
class CountAsFlameBurstAbility extends SimpleStaticAbility {
public CountAsFlameBurstAbility() {
super(Zone.GRAVEYARD, new InfoEffect("If {this} is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst"));
}
public CountAsFlameBurstAbility(CountAsFlameBurstAbility ability) {
super(ability);
}
@Override
public CountAsFlameBurstAbility copy() {
return new CountAsFlameBurstAbility(this);
}
}