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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class XathridNecromancerTest extends CardTestPlayerBase {
/**
* My opponent had 2 Human Tokens from Gather the Townsfolk and a Xathrid Necromancer.
* ( Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. )
* All 3 of them died in combat but he only got 1 Zombie token.
* There was no first strike damage involved.
*
*/
@Test
public void testDiesTriggeredAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Creature - Human Wizard
// 2/2
// Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
addCard(Zone.BATTLEFIELD, playerA, "Xathrid Necromancer", 1);
// Put two 1/1 white Human creature tokens onto the battlefield.
// Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.
addCard(Zone.HAND, playerA, "Gather the Townsfolk");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
addCard(Zone.BATTLEFIELD, playerB, "Siege Mastodon", 1);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Gather the Townsfolk");
attack(2, playerB, "Silvercoat Lion");
attack(2, playerB, "Pillarfield Ox");
attack(2, playerB, "Siege Mastodon");
block(2, playerA, "Human:0", "Silvercoat Lion");
block(2, playerA, "Human:1", "Pillarfield Ox");
block(2, playerA, "Xathrid Necromancer", "Siege Mastodon");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Xathrid Necromancer", 1);
assertGraveyardCount(playerA, "Gather the Townsfolk", 1);
assertPermanentCount(playerA, "Human", 0);
assertPermanentCount(playerA, "Zombie", 3);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}