/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.LifelinkAbility; import mage.abilities.keyword.ProtectionAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; public class BloodBaronOfVizkopa extends CardImpl { public BloodBaronOfVizkopa(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{B}"); this.subtype.add("Vampire"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Lifelink, protection from white and from black. this.addAbility(LifelinkAbility.getInstance()); this.addAbility(ProtectionAbility.from(ObjectColor.WHITE, ObjectColor.BLACK)); // As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BloodBaronOfVizkopaEffect())); } public BloodBaronOfVizkopa(final BloodBaronOfVizkopa card) { super(card); } @Override public BloodBaronOfVizkopa copy() { return new BloodBaronOfVizkopa(this); } } class BloodBaronOfVizkopaEffect extends ContinuousEffectImpl { public BloodBaronOfVizkopaEffect() { super(Duration.WhileOnBattlefield, Outcome.BoostCreature); staticText = "As long as you have 30 or more life and an opponent has 10 or less life, {this} gets +6/+6 and has flying"; } public BloodBaronOfVizkopaEffect(final BloodBaronOfVizkopaEffect effect) { super(effect); } @Override public BloodBaronOfVizkopaEffect copy() { return new BloodBaronOfVizkopaEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { if (conditionState(source, game)) { Permanent creature = game.getPermanent(source.getSourceId()); if (creature != null) { switch (layer) { case PTChangingEffects_7: if (sublayer == SubLayer.ModifyPT_7c) { creature.addPower(6); creature.addToughness(6); } break; case AbilityAddingRemovingEffects_6: if (sublayer == SubLayer.NA) { creature.addAbility(FlyingAbility.getInstance(), source.getSourceId(), game); } break; default: } return true; } } return false; } protected boolean conditionState(Ability source, Game game) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null && controller.getLife() >= 30) { for (UUID opponentId : game.getState().getPlayersInRange(controller.getId(), game)) { if (controller.hasOpponent(opponentId, game)) { Player opponent = game.getPlayer(opponentId); if (opponent != null && opponent.getLife() < 11) { return true; } } } } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return (layer == Layer.AbilityAddingRemovingEffects_6 || layer == layer.PTChangingEffects_7); } }