/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.CardsInControllerHandCount; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.BasicLandcyclingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author spjspj */ public class AncientExcavation extends CardImpl { public AncientExcavation(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{U}{B}"); // Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. this.getSpellAbility().addEffect(new AncientExcavationEffect()); // Basic landcycling {2} this.addAbility(new BasicLandcyclingAbility(new ManaCostsImpl("{2}"))); } public AncientExcavation(final AncientExcavation card) { super(card); } @Override public AncientExcavation copy() { return new AncientExcavation(this); } } class AncientExcavationEffect extends OneShotEffect { public AncientExcavationEffect() { super(Outcome.DrawCard); staticText = "Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way"; } public AncientExcavationEffect(final AncientExcavationEffect effect) { super(effect); } @Override public AncientExcavationEffect copy() { return new AncientExcavationEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { DynamicValue numCards = new CardsInControllerHandCount(); int amount = numCards.calculate(game, source, this); player.drawCards(amount, game); player.discard(amount, false, source, game); return true; } return false; } }