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package mage.cards.e;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.permanent.token.Token;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class EmbodimentOfFury extends CardImpl {
private static final FilterPermanent filterLandCreatures = new FilterPermanent("Land creatures");
static {
filterLandCreatures.add(new CardTypePredicate(CardType.LAND));
filterLandCreatures.add(new CardTypePredicate(CardType.CREATURE));
}
public EmbodimentOfFury(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}");
this.subtype.add("Elemental");
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Land creatures you control have trample.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, filterLandCreatures)));
// <i>Landfall</i> - Whenever a land enters the battlefield under your control, you may have target land you control
// become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Ability ability = new LandfallAbility(new BecomesCreatureTargetEffect(new EmbodimentOfFuryToken(), false, true, Duration.EndOfTurn), true);
ability.addTarget(new TargetPermanent(new FilterControlledLandPermanent()));
this.addAbility(ability);
}
public EmbodimentOfFury(final EmbodimentOfFury card) {
super(card);
}
@Override
public EmbodimentOfFury copy() {
return new EmbodimentOfFury(this);
}
}
class EmbodimentOfFuryToken extends Token {
public EmbodimentOfFuryToken() {
super("", "3/3 Elemental creature with haste");
this.cardType.add(CardType.CREATURE);
this.subtype.add("Elemental");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
this.addAbility(HasteAbility.getInstance());
}
}