/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.constants.ComparisonType; import mage.abilities.TriggeredAbility; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.condition.Condition; import mage.abilities.condition.common.CardsInHandCondition; import mage.abilities.decorator.ConditionalTriggeredAbility; import mage.abilities.effects.common.WinGameSourceControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.filter.predicate.permanent.AnotherPredicate; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import java.util.UUID; /** * @author fireshoes */ public class BarrenGlory extends CardImpl { public BarrenGlory(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{4}{W}{W}"); // At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. Condition condition = new CardsInHandCondition(ComparisonType.EQUAL_TO, 0); TriggeredAbility ability = new BarrenGloryTriggeredAbility(); this.addAbility(new ConditionalTriggeredAbility(ability, condition, "At the beginning of your upkeep, if you control no permanents other than {this} and have no cards in hand, you win the game")); } public BarrenGlory(final BarrenGlory card) { super(card); } @Override public BarrenGlory copy() { return new BarrenGlory(this); } } class BarrenGloryTriggeredAbility extends TriggeredAbilityImpl { private static final FilterPermanent filter = new FilterPermanent(); static { filter.add(new AnotherPredicate()); } BarrenGloryTriggeredAbility() { super(Zone.BATTLEFIELD, new WinGameSourceControllerEffect()); } BarrenGloryTriggeredAbility(final BarrenGloryTriggeredAbility ability) { super(ability); } @Override public BarrenGloryTriggeredAbility copy() { return new BarrenGloryTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.UPKEEP_STEP_PRE; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getPlayerId().equals(this.controllerId)) { if (game.getBattlefield().count(filter, this.getSourceId(), this.getControllerId(), game) == 0) { return true; } } return false; } @Override public String getRule() { return "At the beginning of your upkeep, if you control no permanents other than {this} and have no cards in hand, you win the game"; } }