/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class SpellCastTriggerTest extends CardTestPlayerBase { /** * Tests Sunscorch Regent */ @Test public void testSunscorchRegent() { // Creature - Dragon 4/3 // Flying // Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. addCard(Zone.BATTLEFIELD, playerA, "Sunscorch Regent", 1); addCard(Zone.HAND, playerB, "Lightning Bolt"); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA); setStopAt(1, PhaseStep.END_TURN); execute(); assertLife(playerA, 18); // 20 -3 +1 assertLife(playerB, 20); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertPowerToughness(playerA, "Sunscorch Regent", 5, 4); } /** * Monastery Mentor triggers are causing a "rollback" error. */ @Test public void testMonasteryMentor() { // Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) // Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield. addCard(Zone.BATTLEFIELD, playerA, "Monastery Mentor", 1); addCard(Zone.HAND, playerA, "Lightning Bolt", 2); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB); setStopAt(1, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 14); assertGraveyardCount(playerA, "Lightning Bolt", 2); assertPermanentCount(playerA, "Monk", 2); assertPowerToughness(playerA, "Monk", 2, 2); assertPowerToughness(playerA, "Monk", 1, 1); assertPowerToughness(playerA, "Monastery Mentor", 4, 4); } @Test public void testHarnessTheStormFirstTurn() { // Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. addCard(Zone.BATTLEFIELD, playerA, "Harness the Storm", 1); // Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." addCard(Zone.HAND, playerA, "Dance with Devils", 1); // {3}{R} addCard(Zone.GRAVEYARD, playerA, "Dance with Devils", 1); // {3}{R} addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dance with Devils"); setChoice(playerA, "Yes"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Dance with Devils", 2); assertPermanentCount(playerA, "Devil", 4); } /** * I had cast Dance with Devils the turn before. On this turn I was casting * Read the Bones. The enchantment should not have triggered and if it did * it should have asked me to cast read the bones. */ @Test public void testHarnessTheStormThirdTurn() { // Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. addCard(Zone.BATTLEFIELD, playerA, "Harness the Storm", 1); // Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." addCard(Zone.HAND, playerA, "Dance with Devils", 1); // {3}{R} // Scry 2, then draw two cards. You lose 2 life. addCard(Zone.HAND, playerA, "Read the Bones", 1); // {2}{B} addCard(Zone.GRAVEYARD, playerA, "Read the Bones", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dance with Devils"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Read the Bones"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Dance with Devils", 1); assertPermanentCount(playerA, "Devil", 2); assertGraveyardCount(playerA, "Read the Bones", 2); assertHandCount(playerA, 5); // one normally drawn + 4 from Read the Bones } }