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package mage.cards.q;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.counters.Counter;
import mage.filter.common.FilterNonlandPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.util.CardUtil;
/**
*
* @author LevelX2
*/
public class QuarantineField extends CardImpl {
public QuarantineField(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{X}{X}{W}{W}");
// Quarantine Field enters the battlefield with X isolation counters on it.
this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldWithXCountersEffect(new Counter("isolation"))));
// When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponenet controls until Quarantine Field leaves the battlefield.
Ability ability = new EntersBattlefieldTriggeredAbility(new QuarantineFieldEffect(), false);
ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility()));
this.addAbility(ability);
}
public QuarantineField(final QuarantineField card) {
super(card);
}
@Override
public void adjustTargets(Ability ability, Game game) {
if (ability instanceof EntersBattlefieldTriggeredAbility) {
Permanent sourceObject = game.getPermanent(ability.getSourceId());
if (sourceObject != null) {
int isolationCounters = sourceObject.getCounters(game).getCount("isolation");
FilterNonlandPermanent filter = new FilterNonlandPermanent("up to " + isolationCounters + " nonland permanents controlled by any opponents");
filter.add(new ControllerPredicate(TargetController.OPPONENT));
ability.addTarget(new TargetPermanent(0, isolationCounters, filter, false));
}
}
}
@Override
public QuarantineField copy() {
return new QuarantineField(this);
}
}
class QuarantineFieldEffect extends OneShotEffect {
public QuarantineFieldEffect() {
super(Outcome.Exile);
this.staticText = "for each isolation counter on it, exile up to one target nonland permanent an opponenet controls until {this} leaves the battlefield";
}
public QuarantineFieldEffect(final QuarantineFieldEffect effect) {
super(effect);
}
@Override
public QuarantineFieldEffect copy() {
return new QuarantineFieldEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
// If the source permanent leaves the battlefield before its triggered ability resolves,
// the targets won't be exiled.
if (permanent != null) {
return new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName()).apply(game, source);
}
return false;
}
}