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package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class CircleOfAfflictionTest extends CardTestPlayerBase {
/**
*
*/
@Test
public void testOneAttackerDamage() {
// Enchantment - {1}{B}
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // 3/3 {3}{R}
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "Red");
attack(2, playerB, "Hill Giant");
addTarget(playerA, playerB); // Circle of Affliction drain ability
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 18);
assertLife(playerB, 19);
}
/**
*
*/
@Test
public void testTwoAttackersDamage() {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // {1}{W} 2/2
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "White");
attack(2, playerB, "Silvercoat Lion");
attack(2, playerB, "Silvercoat Lion");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Circle of Affliction", 1);
assertLife(playerA, 18);
assertLife(playerB, 18);
}
/**
*
*/
@Test
public void testMixOfSpellsAndCombatDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
addCard(Zone.HAND, playerB, "Lava Spike", 2); // {R} deals 3 damage to target player
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 2); // {3}{R} 3/3
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "Red");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lava Spike", playerA);
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
attack(2, playerB, "Hill Giant");
attack(2, playerB, "Hill Giant");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lava Spike", playerA);
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Circle of Affliction", 1);
assertLife(playerA, 12); // 12 damage - 4 drains = 8 net life total loss
assertLife(playerB, 16); // 4 drains
}
/**
*
*/
@Test
public void testTwoAttackersDamageDifferentColors() {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // {1}{W} 2/2
addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // {3}{R} 3/3
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
// As Circle of Affliction enters the battlefield, choose a color.
// Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction");
setChoice(playerA, "White");
attack(2, playerB, "Silvercoat Lion");
attack(2, playerB, "Hill Giant");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
addTarget(playerA, playerB); // should not be able to drain Hill Giant with white selected
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Circle of Affliction", 1);
assertLife(playerA, 16); // 5 life loss from combat - 1 drain = 4 net life total loss
assertLife(playerB, 19);
}
}