/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.enchantments; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class CircleOfAfflictionTest extends CardTestPlayerBase { /** * */ @Test public void testOneAttackerDamage() { // Enchantment - {1}{B} // As Circle of Affliction enters the battlefield, choose a color. // Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. addCard(Zone.HAND, playerA, "Circle of Affliction", 1); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // 3/3 {3}{R} addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction"); setChoice(playerA, "Red"); attack(2, playerB, "Hill Giant"); addTarget(playerA, playerB); // Circle of Affliction drain ability setChoice(playerA, "Yes"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 18); assertLife(playerB, 19); } /** * */ @Test public void testTwoAttackersDamage() { addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // {1}{W} 2/2 addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); // As Circle of Affliction enters the battlefield, choose a color. // Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction"); setChoice(playerA, "White"); attack(2, playerB, "Silvercoat Lion"); attack(2, playerB, "Silvercoat Lion"); addTarget(playerA, playerB); setChoice(playerA, "Yes"); addTarget(playerA, playerB); setChoice(playerA, "Yes"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Circle of Affliction", 1); assertLife(playerA, 18); assertLife(playerB, 18); } /** * */ @Test public void testMixOfSpellsAndCombatDamage() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6); // As Circle of Affliction enters the battlefield, choose a color. // Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B} addCard(Zone.HAND, playerB, "Lava Spike", 2); // {R} deals 3 damage to target player addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 2); // {3}{R} 3/3 addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction"); setChoice(playerA, "Red"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lava Spike", playerA); addTarget(playerA, playerB); setChoice(playerA, "Yes"); attack(2, playerB, "Hill Giant"); attack(2, playerB, "Hill Giant"); addTarget(playerA, playerB); setChoice(playerA, "Yes"); addTarget(playerA, playerB); setChoice(playerA, "Yes"); castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lava Spike", playerA); addTarget(playerA, playerB); setChoice(playerA, "Yes"); setStopAt(2, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Circle of Affliction", 1); assertLife(playerA, 12); // 12 damage - 4 drains = 8 net life total loss assertLife(playerB, 16); // 4 drains } /** * */ @Test public void testTwoAttackersDamageDifferentColors() { addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // {1}{W} 2/2 addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1); // {3}{R} 3/3 addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); // As Circle of Affliction enters the battlefield, choose a color. // Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. addCard(Zone.HAND, playerA, "Circle of Affliction", 1);// {1}{B} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Circle of Affliction"); setChoice(playerA, "White"); attack(2, playerB, "Silvercoat Lion"); attack(2, playerB, "Hill Giant"); addTarget(playerA, playerB); setChoice(playerA, "Yes"); addTarget(playerA, playerB); // should not be able to drain Hill Giant with white selected setChoice(playerA, "Yes"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Circle of Affliction", 1); assertLife(playerA, 16); // 5 life loss from combat - 1 drain = 4 net life total loss assertLife(playerB, 19); } }