/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.condition.common; import mage.abilities.Ability; import mage.constants.ComparisonType; import mage.abilities.condition.Condition; import mage.filter.FilterPermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; /** * Battlefield checking condition. This condition can decorate other conditions * as well as be used standalone. * * @author nantuko * @author maurer.it_at_gmail.com * @see #Controls(mage.filter.Filter) * @see #Controls(mage.filter.Filter, mage.abilities.condition.Condition) */ public class PermanentsOnTheBattlefieldCondition implements Condition { private FilterPermanent filter; private Condition condition; private ComparisonType type; private int count; private boolean onlyControlled; /** * Applies a filter and delegates creation to * {@link #ControlsPermanent(mage.filter.FilterPermanent, mage.abilities.condition.common.ControlsPermanent.CountType, int)} * with {@link ComparisonType#MORE_THAN}, and 0. * * @param filter */ public PermanentsOnTheBattlefieldCondition(FilterPermanent filter) { this(filter, ComparisonType.MORE_THAN, 0); } /** * Applies a filter, a {@link ComparisonType}, and count to permanents on the * battlefield when checking the condition during the * {@link #apply(mage.game.Game, mage.abilities.Ability) apply} method invocation. * * @param filter * @param type * @param count */ public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, ComparisonType type, int count) { this(filter, type, count, true); } public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, ComparisonType type, int count, boolean onlyControlled) { this.filter = filter; this.type = type; this.count = count; this.onlyControlled = onlyControlled; } /** * Applies a filter, a {@link ComparisonType}, and count to permanents on the * battlefield and calls the decorated condition to see if it * {@link #apply(mage.game.Game, mage.abilities.Ability) applies} * as well. This will force both conditions to apply for this to be true. * * @param filter * @param type * @param count * @param conditionToDecorate */ public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, ComparisonType type, int count, Condition conditionToDecorate) { this(filter, type, count); this.condition = conditionToDecorate; } @Override public boolean apply(Game game, Ability source) { boolean conditionApplies = false; FilterPermanent localFilter = filter.copy(); if (onlyControlled) { localFilter.add(new ControllerIdPredicate(source.getControllerId())); } int permanentsOnBattlefield = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game); conditionApplies = ComparisonType.compare(permanentsOnBattlefield, type, count); //If a decorated condition exists, check it as well and apply them together. if (this.condition != null) { conditionApplies = conditionApplies && this.condition.apply(game, source); } return conditionApplies; } @Override public String toString() { return filter.getMessage(); } }