/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.control; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class PutIntoPlayEffectsTest extends CardTestPlayerBase { /** * Checks if cards put into play with Lord of the Void triggered ability * are correctly controlled by the controller of Lord of the Void * e.g. the top card of the library of the current controller of Oracle of Mul Daya is revealed */ @Test public void testLordOfTheVoid() { skipInitShuffling(); // You may play an additional land on each of your turns. // Play with the top card of your library revealed. // You may play the top card of your library if it's a land card. addCard(Zone.LIBRARY, playerA, "Oracle of Mul Daya", 4); // Whenever Lord of the Void deals combat damage to a player, exile the top seven cards // of that player's library, then put a creature card from among them // onto the battlefield under your control. addCard(Zone.BATTLEFIELD, playerB, "Lord of the Void"); attack(2, playerB, "Lord of the Void"); setChoice(playerB, "Oracle of Mul Daya"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); // under control assertLife(playerA, 13); assertPermanentCount(playerB, "Oracle of Mul Daya", 1); Assert.assertFalse("Top card of the library of player A should not be reveled.", playerA.isTopCardRevealed()); Assert.assertTrue("Top card of the library of player B should be reveled.", playerB.isTopCardRevealed()); } /* test also if the Oracle was in play before by the owner of the oracle */ @Test public void testLordOfTheVoid2() { addCard(Zone.BATTLEFIELD, playerA, "Oracle of Mul Daya"); // Whenever Lord of the Void deals combat damage to a player, exile the top seven cards // of that player's library, then put a creature card from among them // onto the battlefield under your control. addCard(Zone.BATTLEFIELD, playerB, "Island", 4); addCard(Zone.BATTLEFIELD, playerB, "Lord of the Void"); // Put target creature on top of its owner's library. addCard(Zone.HAND, playerB, "Griptide"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Griptide", "Oracle of Mul Daya"); attack(2, playerB, "Lord of the Void"); setChoice(playerB, "Oracle of Mul Daya"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); // under control assertLife(playerA, 13); assertPermanentCount(playerB, "Oracle of Mul Daya", 1); Assert.assertTrue("Top card of the library of player B should be revealed.", playerB.isTopCardRevealed()); Assert.assertFalse("Top card of the library of player A should not be revealed.", playerA.isTopCardRevealed()); } /** * A Silvercoat Lion from opponents deck will be put into play with Bribery. Than the opponent bounces this card * back to hand and cast the spell itself. */ @Test public void bribery1() { addCard(Zone.BATTLEFIELD, playerA, "Island", 5); // Bribery - Sorcery {3}{U}{U} // Search target opponent's library for a creature card and put that card onto the battlefield // under your control. Then that player shuffles his or her library. addCard(Zone.HAND, playerA, "Bribery"); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); // Eye of Nowhere - Sorcery - Arcane - {U}{U} // Return target permanent to its owner's hand. addCard(Zone.HAND, playerB, "Eye of Nowhere"); addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 1); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bribery", playerB); setChoice(playerA, "Silvercoat Lion"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Eye of Nowhere", "Silvercoat Lion"); castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Silvercoat Lion"); setStopAt(2, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Bribery", 1); assertGraveyardCount(playerB, "Eye of Nowhere", 1); assertHandCount(playerB, "Silvercoat Lion", 0); assertPermanentCount(playerB, "Silvercoat Lion", 1); } }