/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.continuous.BoostEnchantedEffect; import mage.abilities.keyword.EnchantAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterLandPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.target.TargetPermanent; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author KholdFuzion */ public class AspectOfWolf extends CardImpl { public AspectOfWolf(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{G}"); this.subtype.add("Aura"); // Enchant creature TargetPermanent auraTarget = new TargetCreaturePermanent(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature)); Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(new HalfForestsDownCount(), new HalfForestsUpCount(), Duration.WhileOnBattlefield))); } public AspectOfWolf(final AspectOfWolf card) { super(card); } @Override public AspectOfWolf copy() { return new AspectOfWolf(this); } } class HalfForestsDownCount implements DynamicValue { private static final FilterLandPermanent filter = new FilterLandPermanent(); static { filter.add(new SubtypePredicate("Forest")); } @Override public int calculate(Game game, Ability sourceAbility, Effect effect) { int amount = game.getBattlefield().countAll(filter, sourceAbility.getControllerId(), game) / 2; return amount; } @Override public DynamicValue copy() { return new HalfForestsDownCount(); } @Override public String toString() { return "X"; } @Override public String getMessage() { return "half the number of Forests you control, rounded down"; } } class HalfForestsUpCount implements DynamicValue { private static final FilterLandPermanent filter = new FilterLandPermanent(); static { filter.add(new SubtypePredicate("Forest")); } @Override public int calculate(Game game, Ability sourceAbility, Effect effect) { int amount = (int) Math.ceil(game.getBattlefield().countAll(filter, sourceAbility.getControllerId(), game) / 2f); return amount; } @Override public DynamicValue copy() { return new HalfForestsUpCount(); } @Override public String toString() { return "Y"; } @Override public String getMessage() { return "half the number of Forests you control, rounded up"; } }