/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.AsThoughEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ReturnToHandTargetEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.FilterCard; import mage.game.ExileZone; import mage.game.Game; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCardInExile; import mage.target.common.TargetCardInHand; import mage.util.CardUtil; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * Gatecrash FAQ (01.2013) * * If Bane Alley Broker's first ability resolves when you have no cards in your * hand, you'll draw a card and then exile it. You won't have the opportunity to * cast that card (or do anything else with it) before exiling it. * * Due to a recent rules change, once you are allowed to look at a face-down * card in exile, you are allowed to look at that card as long as it's exiled. * If you no longer control Bane Alley Broker when its last ability resolves, * you can continue to look at the relevant cards in exile to choose one to * return. * * Bane Alley Broker's second and third abilities apply to cards exiled with * that specific Bane Alley Broker, not any other creature named Bane Alley * Broker. You should keep cards exiled by different Bane Alley Brokers * separate. * * If Bane Alley Broker leaves the battlefield, the cards exiled with it will be * exiled indefinitely. If it later returns to the battlefield, it will be a new * object with no connection to the cards exiled with it in its previous * existence. You won't be able to use the "new" Bane Alley Broker to return * cards exiled with the "old" one. * * Even if not all players can look at the exiled cards, each card's owner is * still known. It is advisable to keep cards owned by different players in * distinct piles in case another player gains control of Bane Alley Broker and * exiles one or more cards with it. * * @author LevelX2 */ public class BaneAlleyBroker extends CardImpl { public BaneAlleyBroker(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{U}{B}"); this.subtype.add("Human"); this.subtype.add("Rogue"); this.power = new MageInt(0); this.toughness = new MageInt(3); // {tap}: Draw a card, then exile a card from your hand face down. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BaneAlleyBrokerDrawExileEffect(), new TapSourceCost())); // You may look at cards exiled with Bane Alley Broker. this.addAbility(new SimpleStaticAbility(Zone.ALL, new BaneAlleyBrokerLookAtCardEffect())); // {U}{B}, {tap}: Return a card exiled with Bane Alley Broker to its owner's hand. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandTargetEffect(), new ManaCostsImpl("{U}{B}")); ability.addCost(new TapSourceCost()); ability.addTarget(new TargetCardInBaneAlleyBrokerExile(this.getId())); this.addAbility(ability); } public BaneAlleyBroker(final BaneAlleyBroker card) { super(card); } @Override public BaneAlleyBroker copy() { return new BaneAlleyBroker(this); } } class BaneAlleyBrokerDrawExileEffect extends OneShotEffect { public BaneAlleyBrokerDrawExileEffect() { super(Outcome.DrawCard); staticText = "Draw a card, then exile a card from your hand face down"; } public BaneAlleyBrokerDrawExileEffect(final BaneAlleyBrokerDrawExileEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { controller.drawCards(1, game); Target target = new TargetCardInHand(new FilterCard("card to exile")); if (controller.chooseTarget(outcome, target, source, game)) { Card card = game.getCard(target.getFirstTarget()); MageObject sourceObject = game.getObject(source.getSourceId()); if (card != null && sourceObject != null) { if (card.moveToExile(CardUtil.getCardExileZoneId(game, source), new StringBuilder(sourceObject.getName()).toString(), source.getSourceId(), game)) { card.setFaceDown(true, game); return true; } } } } return false; } @Override public BaneAlleyBrokerDrawExileEffect copy() { return new BaneAlleyBrokerDrawExileEffect(this); } } class TargetCardInBaneAlleyBrokerExile extends TargetCardInExile { public TargetCardInBaneAlleyBrokerExile(UUID cardId) { super(1, 1, new FilterCard("card exiled with Bane Alley Broker"), null); } public TargetCardInBaneAlleyBrokerExile(final TargetCardInBaneAlleyBrokerExile target) { super(target); } @Override public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); Card sourceCard = game.getCard(sourceId); if (sourceCard != null) { UUID exileId = CardUtil.getCardExileZoneId(game, sourceId); ExileZone exile = game.getExile().getExileZone(exileId); if (exile != null && !exile.isEmpty()) { possibleTargets.addAll(exile); } } return possibleTargets; } @Override public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) { Card sourceCard = game.getCard(sourceId); if (sourceCard != null) { UUID exileId = CardUtil.getCardExileZoneId(game, sourceId); ExileZone exile = game.getExile().getExileZone(exileId); if (exile != null && !exile.isEmpty()) { return true; } } return false; } @Override public boolean canTarget(UUID id, Ability source, Game game) { Card card = game.getCard(id); if (card != null && game.getState().getZone(card.getId()) == Zone.EXILED) { ExileZone exile = null; Card sourceCard = game.getCard(source.getSourceId()); if (sourceCard != null) { UUID exileId = CardUtil.getCardExileZoneId(game, source); exile = game.getExile().getExileZone(exileId); } if (exile != null && exile.contains(id)) { return filter.match(card, source.getControllerId(), game); } } return false; } @Override public TargetCardInBaneAlleyBrokerExile copy() { return new TargetCardInBaneAlleyBrokerExile(this); } } class BaneAlleyBrokerLookAtCardEffect extends AsThoughEffectImpl { public BaneAlleyBrokerLookAtCardEffect() { super(AsThoughEffectType.LOOK_AT_FACE_DOWN, Duration.EndOfGame, Outcome.Benefit); staticText = "You may look at cards exiled with {this}"; } public BaneAlleyBrokerLookAtCardEffect(final BaneAlleyBrokerLookAtCardEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public BaneAlleyBrokerLookAtCardEffect copy() { return new BaneAlleyBrokerLookAtCardEffect(this); } @Override public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) { if (affectedControllerId.equals(source.getControllerId())) { Card card = game.getCard(objectId); if (card != null) { MageObject sourceObject = game.getObject(source.getSourceId()); if (sourceObject == null) { return false; } UUID exileId = CardUtil.getCardExileZoneId(game, source); ExileZone exile = game.getExile().getExileZone(exileId); return exile != null && exile.contains(objectId); } } return false; } }