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package org.mage.test.turnmod;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ExtraTurnsTest extends CardTestPlayerBase {
/**
* Emrakul, the Promised End not giving an extra turn when cast in the
* opponent's turn
*/
@Test
public void testEmrakulCastOnOpponentsTurnCheckTurn3() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
// Flying
// Trample
// Protection from instants
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
// Flash (You may cast this spell any time you could cast an instant.)
// Creature cards you own that aren't on the battlefield have flash.
// Each opponent can cast spells only any time he or she could cast a sorcery.
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
// Turn 4 is the next turn of opponent (player B) that player A controls
// So Turn 5 is the extra turn for player B after Turn 4
setStopAt(3, PhaseStep.DRAW);
execute();
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
Assert.assertTrue("Turn 3 is no extra turn ", !currentGame.getState().isExtraTurn());
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerA has to be the active player but active player is: "
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerA.getId()));
}
@Test
public void testEmrakulCastOnOpponentsTurnCheckTurn4() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
// Flying
// Trample
// Protection from instants
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
// Flash (You may cast this spell any time you could cast an instant.)
// Creature cards you own that aren't on the battlefield have flash.
// Each opponent can cast spells only any time he or she could cast a sorcery.
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
// Turn 4 is the next turn of opponent (player B) that player A controls
// So Turn 5 is the extra turn for player B after Turn 4
setStopAt(4, PhaseStep.DRAW);
execute();
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
Assert.assertTrue("Turn 4 is a controlled turn ", !playerB.isGameUnderControl());
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
}
@Test
public void testEmrakulCastOnOpponentsTurnCheckTurn5() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 12);
addCard(Zone.GRAVEYARD, playerA, "Island", 1);
// Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
// When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
// Flying
// Trample
// Protection from instants
addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13}
// Flash (You may cast this spell any time you could cast an instant.)
// Creature cards you own that aren't on the battlefield have flash.
// Each opponent can cast spells only any time he or she could cast a sorcery.
addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End");
// Turn 4 is the next turn of opponent (player B) that player A controls
// So Turn 5 is the extra turn for player B after Turn 4
setStopOnTurn(5);
execute();
assertPermanentCount(playerA, "Emrakul, the Promised End", 1);
Assert.assertTrue("Turn 5 is an extra turn ", currentGame.getState().isExtraTurn());
Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: "
+ currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId()));
}
}