/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.turnmod; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ExtraTurnsTest extends CardTestPlayerBase { /** * Emrakul, the Promised End not giving an extra turn when cast in the * opponent's turn */ @Test public void testEmrakulCastOnOpponentsTurnCheckTurn3() { addCard(Zone.BATTLEFIELD, playerA, "Island", 12); addCard(Zone.GRAVEYARD, playerA, "Island", 1); // Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. // When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. // Flying // Trample // Protection from instants addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13} // Flash (You may cast this spell any time you could cast an instant.) // Creature cards you own that aren't on the battlefield have flash. // Each opponent can cast spells only any time he or she could cast a sorcery. addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End"); // Turn 4 is the next turn of opponent (player B) that player A controls // So Turn 5 is the extra turn for player B after Turn 4 setStopAt(3, PhaseStep.DRAW); execute(); assertPermanentCount(playerA, "Emrakul, the Promised End", 1); Assert.assertTrue("Turn 3 is no extra turn ", !currentGame.getState().isExtraTurn()); Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerA has to be the active player but active player is: " + currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerA.getId())); } @Test public void testEmrakulCastOnOpponentsTurnCheckTurn4() { addCard(Zone.BATTLEFIELD, playerA, "Island", 12); addCard(Zone.GRAVEYARD, playerA, "Island", 1); // Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. // When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. // Flying // Trample // Protection from instants addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13} // Flash (You may cast this spell any time you could cast an instant.) // Creature cards you own that aren't on the battlefield have flash. // Each opponent can cast spells only any time he or she could cast a sorcery. addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End"); // Turn 4 is the next turn of opponent (player B) that player A controls // So Turn 5 is the extra turn for player B after Turn 4 setStopAt(4, PhaseStep.DRAW); execute(); assertPermanentCount(playerA, "Emrakul, the Promised End", 1); Assert.assertTrue("Turn 4 is a controlled turn ", !playerB.isGameUnderControl()); Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: " + currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId())); } @Test public void testEmrakulCastOnOpponentsTurnCheckTurn5() { addCard(Zone.BATTLEFIELD, playerA, "Island", 12); addCard(Zone.GRAVEYARD, playerA, "Island", 1); // Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard. // When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. // Flying // Trample // Protection from instants addCard(Zone.HAND, playerA, "Emrakul, the Promised End", 1); // {13} // Flash (You may cast this spell any time you could cast an instant.) // Creature cards you own that aren't on the battlefield have flash. // Each opponent can cast spells only any time he or she could cast a sorcery. addCard(Zone.BATTLEFIELD, playerA, "Teferi, Mage of Zhalfir", 1); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Promised End"); // Turn 4 is the next turn of opponent (player B) that player A controls // So Turn 5 is the extra turn for player B after Turn 4 setStopOnTurn(5); execute(); assertPermanentCount(playerA, "Emrakul, the Promised End", 1); Assert.assertTrue("Turn 5 is an extra turn ", currentGame.getState().isExtraTurn()); Assert.assertTrue("For turn " + currentGame.getTurnNum() + ", playerB has to be the active player but active player is: " + currentGame.getPlayer(currentGame.getActivePlayerId()).getName(), currentGame.getActivePlayerId().equals(playerB.getId())); } }