/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.filter.predicate.other; import java.util.UUID; import mage.constants.TargetController; import mage.filter.predicate.ObjectSourcePlayer; import mage.filter.predicate.ObjectSourcePlayerPredicate; import mage.game.Game; import mage.players.Player; /** * * @author North */ public class PlayerPredicate implements ObjectSourcePlayerPredicate<ObjectSourcePlayer<Player>> { private final TargetController targetPlayer; public PlayerPredicate(TargetController player) { this.targetPlayer = player; } @Override public boolean apply(ObjectSourcePlayer<Player> input, Game game) { Player player = input.getObject(); UUID playerId = input.getPlayerId(); if (player == null || playerId == null) { return false; } switch (targetPlayer) { case YOU: if (player.getId().equals(playerId)) { return true; } break; case OPPONENT: if (!player.getId().equals(playerId) && game.getPlayer(playerId).hasOpponent(player.getId(), game)) { return true; } break; case NOT_YOU: if (!player.getId().equals(playerId)) { return true; } break; } return false; } @Override public String toString() { return "Player(" + targetPlayer + ')'; } }