/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousEffectImpl; import mage.game.Game; import mage.game.permanent.Permanent; /** * @author ayratn */ public class SwitchPowerToughnessTargetEffect extends ContinuousEffectImpl { public SwitchPowerToughnessTargetEffect(Duration duration) { super(duration, Layer.PTChangingEffects_7, SubLayer.SwitchPT_e, Outcome.BoostCreature); } public SwitchPowerToughnessTargetEffect(final SwitchPowerToughnessTargetEffect effect) { super(effect); } @Override public SwitchPowerToughnessTargetEffect copy() { return new SwitchPowerToughnessTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent target = game.getPermanent(source.getFirstTarget()); if (target != null) { int power = target.getPower().getValue(); target.getPower().setValue(target.getToughness().getValue()); target.getToughness().setValue(power); return true; } return false; } @Override public String getText(Mode mode) { StringBuilder sb = new StringBuilder(); sb.append("Switch target ").append(mode.getTargets().get(0).getTargetName()).append("'s power and toughness") .append(' ').append(duration.toString()); return sb.toString(); } }