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package mage.cards.k;
import java.util.UUID;
import mage.constants.CardType;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.SacrificeCostCreaturesToughness;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.IntimidateAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.permanent.token.SaprolingToken;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class KorozdaGuildmage extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("a nontoken creature");
static {
filter.add(Predicates.not(new TokenPredicate()));
}
public KorozdaGuildmage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}{G}");
this.subtype.add("Elf");
this.subtype.add("Shaman");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(1,1, Duration.EndOfTurn),new ManaCostsImpl("{1}{B}{G}"));
ability.addEffect(new GainAbilityTargetEffect(IntimidateAbility.getInstance(), Duration.EndOfTurn));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// {2}{B}{G}, Sacrifice a nontoken creature: create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new SaprolingToken(),new SacrificeCostCreaturesToughness()),new ManaCostsImpl("{2}{B}{G}"));
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1,filter, true)));
this.addAbility(ability);
}
public KorozdaGuildmage(final KorozdaGuildmage card) {
super(card);
}
@Override
public KorozdaGuildmage copy() {
return new KorozdaGuildmage(this);
}
}