/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.dynamicvalue.common; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; /** * * @author North */ public class CardsInAllGraveyardsCount implements DynamicValue { private FilterCard filter; public CardsInAllGraveyardsCount() { this(new FilterCard()); } public CardsInAllGraveyardsCount(FilterCard filter) { this.filter = filter; } public CardsInAllGraveyardsCount(CardsInAllGraveyardsCount dynamicValue) { this.filter = dynamicValue.filter.copy(); } @Override public int calculate(Game game, Ability sourceAbility, Effect effect) { int amount = 0; Player controller = game.getPlayer(sourceAbility.getControllerId()); if (controller != null) { for (UUID playerUUID : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerUUID); if (player != null) { amount += player.getGraveyard().count(filter, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game); } } } return amount; } @Override public CardsInAllGraveyardsCount copy() { return new CardsInAllGraveyardsCount(this); } @Override public String toString() { return "1"; } @Override public String getMessage() { return filter.getMessage() + " in all graveyards"; } }