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package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.MenaceAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RenownTest extends CardTestPlayerBase {
@Test
public void testKnightOfThePilgrimsRoad() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
// Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
addCard(Zone.HAND, playerA, "Knight of the Pilgrim's Road"); // 3/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Knight of the Pilgrim's Road");
attack(3, playerA, "Knight of the Pilgrim's Road"); // 3 damage
attack(5, playerA, "Knight of the Pilgrim's Road"); // 4 damage
attack(7, playerA, "Knight of the Pilgrim's Road"); // 4 damage
setStopAt(7, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Knight of the Pilgrim's Road", 4, 3);
assertLife(playerA, 20);
assertLife(playerB, 9);
}
/**
* Test renown trigger
*/
@Test
public void testRelicSeeker() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
// When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
addCard(Zone.HAND, playerA, "Relic Seeker"); // 2/2
addCard(Zone.LIBRARY, playerA, "Veteran's Sidearm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Relic Seeker");
attack(3, playerA, "Relic Seeker"); // 2 damage
attack(5, playerA, "Relic Seeker"); // 3 damage
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Relic Seeker", 3, 3);
assertHandCount(playerA, "Veteran's Sidearm", 1);
assertLife(playerA, 20);
assertLife(playerB, 15);
}
/**
* Test renown state
*/
@Test
public void testHonoredHierarch() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool."
addCard(Zone.HAND, playerA, "Honored Hierarch"); // 1/1
addCard(Zone.LIBRARY, playerA, "Veteran's Sidearm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Honored Hierarch");
attack(3, playerA, "Honored Hierarch"); // 1 damage
attack(5, playerA, "Honored Hierarch"); // 2 damage
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Honored Hierarch", 2, 2);
assertTapped("Honored Hierarch", false);
assertAbility(playerA, "Honored Hierarch", VigilanceAbility.getInstance(), true);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
/**
* Test renown > 1
*/
@Test
public void testRhoxMaulers() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// Trample
// Renown 2
addCard(Zone.HAND, playerA, "Rhox Maulers"); // 4/4
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rhox Maulers");
attack(3, playerA, "Rhox Maulers"); // 4 damage
attack(5, playerA, "Rhox Maulers"); // 6 damage
attack(7, playerA, "Rhox Maulers"); // 6 damage
setStopAt(7, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Rhox Maulers", 6, 6);
assertLife(playerA, 20);
assertLife(playerB, 4);
}
/**
* Test renown is gone after zone change
*
* /**
* Test renown is gone after zone change
*/
@Test
public void testRenownGoneAfterZoneChange() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
// Trample
// Renown 2
addCard(Zone.HAND, playerA, "Rhox Maulers"); // 4/4
addCard(Zone.HAND, playerA, "Cloudshift"); // 4/4
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rhox Maulers");
castSpell(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Rhox Maulers");
attack(3, playerA, "Rhox Maulers"); // 4 damage
attack(5, playerA, "Rhox Maulers"); // 6 damage
attack(7, playerA, "Rhox Maulers"); // 4 damage
setStopAt(7, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 6);
assertPowerToughness(playerA, "Rhox Maulers", 6, 6); // renown again in turn 7 after the attack
Permanent rhoxMaulers = getPermanent("Rhox Maulers", playerA);
Assert.assertEquals("may not be renown", true, rhoxMaulers.isRenowned());
}
/*
Test renown can be gained again after zone change
*/
@Test
public void testRenownGainedGainAfterZoneChange() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Renown 1
// As long as Goblin Glory Chaser is renowned, it has menace.
addCard(Zone.HAND, playerA, "Goblin Glory Chaser"); // 1/1 {R}
addCard(Zone.HAND, playerA, "Cloudshift");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Goblin Glory Chaser");
castSpell(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Goblin Glory Chaser");
attack(3, playerA, "Goblin Glory Chaser"); // 1 damage
attack(5, playerA, "Goblin Glory Chaser"); // 2 damage
attack(7, playerA, "Goblin Glory Chaser"); // 1 damage
attack(9, playerA, "Goblin Glory Chaser"); // 2 damage
setStopAt(9, PhaseStep.POSTCOMBAT_MAIN);
execute();
Permanent goblin = getPermanent("Goblin Glory Chaser", playerA);
Assert.assertEquals("has has renown", true, goblin.isRenowned());
assertAbility(playerA, "Goblin Glory Chaser", new MenaceAbility(), true);
assertPowerToughness(playerA, "Goblin Glory Chaser", 2, 2);
assertLife(playerA, 20);
assertLife(playerB, 14);
}
/**
* Ability doesn't trigger when renowned. ("Whenever an opponent casts a
* noncreature spell, if ~ is renowned, ~ deals 2 damage to that player.")
*/
@Test
public void testScabClanBerserker() {
// Renown 1
// Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
addCard(Zone.BATTLEFIELD, playerA, "Scab-Clan Berserker"); // 2/2 {1}{R}{R}
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
attack(3, playerA, "Scab-Clan Berserker"); // 1 damage
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
setStopAt(3, PhaseStep.END_TURN);
execute();
Permanent berserker = getPermanent("Scab-Clan Berserker", playerA);
Assert.assertEquals("has has renown", true, berserker.isRenowned());
assertPowerToughness(playerA, "Scab-Clan Berserker", 3, 3);
assertLife(playerA, 17); // Lightning Bolt
assertLife(playerB, 16); // 2 from attack 2 from triggered ability
}
/**
* Enshrouding Mist (new card from ORI) isn't untapping renowned creatures.
*/
@Test
public void testEnshroudingMist() {
// Renown 1
// Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
addCard(Zone.BATTLEFIELD, playerB, "Scab-Clan Berserker"); // 2/2 {1}{R}{R}
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
// Target creature gets +1/+1 until end of turn. Prevent all damage that would dealt to it this turn. If it's renowned, untap it.
addCard(Zone.HAND, playerB, "Enshrouding Mist");
attack(2, playerB, "Scab-Clan Berserker"); // 1 damage
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Enshrouding Mist", "Scab-Clan Berserker");
setStopAt(2, PhaseStep.END_TURN);
execute();
Permanent berserker = getPermanent("Scab-Clan Berserker", playerB);
Assert.assertEquals("has has renown", true, berserker.isRenowned());
assertPowerToughness(playerB, "Scab-Clan Berserker", 4, 4); // +1 from renowned + 1 from Enshrouding Mist
assertTapped("Scab-Clan Berserker", false);
assertLife(playerA, 18); // Lightning Bolt
assertLife(playerB, 20);
}
}