/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.abilities.keyword.MenaceAbility; import mage.abilities.keyword.VigilanceAbility; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class RenownTest extends CardTestPlayerBase { @Test public void testKnightOfThePilgrimsRoad() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) addCard(Zone.HAND, playerA, "Knight of the Pilgrim's Road"); // 3/2 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Knight of the Pilgrim's Road"); attack(3, playerA, "Knight of the Pilgrim's Road"); // 3 damage attack(5, playerA, "Knight of the Pilgrim's Road"); // 4 damage attack(7, playerA, "Knight of the Pilgrim's Road"); // 4 damage setStopAt(7, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPowerToughness(playerA, "Knight of the Pilgrim's Road", 4, 3); assertLife(playerA, 20); assertLife(playerB, 9); } /** * Test renown trigger */ @Test public void testRelicSeeker() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) // When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. addCard(Zone.HAND, playerA, "Relic Seeker"); // 2/2 addCard(Zone.LIBRARY, playerA, "Veteran's Sidearm"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Relic Seeker"); attack(3, playerA, "Relic Seeker"); // 2 damage attack(5, playerA, "Relic Seeker"); // 3 damage setStopAt(5, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPowerToughness(playerA, "Relic Seeker", 3, 3); assertHandCount(playerA, "Veteran's Sidearm", 1); assertLife(playerA, 20); assertLife(playerB, 15); } /** * Test renown state */ @Test public void testHonoredHierarch() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); // As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." addCard(Zone.HAND, playerA, "Honored Hierarch"); // 1/1 addCard(Zone.LIBRARY, playerA, "Veteran's Sidearm"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Honored Hierarch"); attack(3, playerA, "Honored Hierarch"); // 1 damage attack(5, playerA, "Honored Hierarch"); // 2 damage setStopAt(5, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPowerToughness(playerA, "Honored Hierarch", 2, 2); assertTapped("Honored Hierarch", false); assertAbility(playerA, "Honored Hierarch", VigilanceAbility.getInstance(), true); assertLife(playerA, 20); assertLife(playerB, 17); } /** * Test renown > 1 */ @Test public void testRhoxMaulers() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); // Trample // Renown 2 addCard(Zone.HAND, playerA, "Rhox Maulers"); // 4/4 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rhox Maulers"); attack(3, playerA, "Rhox Maulers"); // 4 damage attack(5, playerA, "Rhox Maulers"); // 6 damage attack(7, playerA, "Rhox Maulers"); // 6 damage setStopAt(7, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPowerToughness(playerA, "Rhox Maulers", 6, 6); assertLife(playerA, 20); assertLife(playerB, 4); } /** * Test renown is gone after zone change * * /** * Test renown is gone after zone change */ @Test public void testRenownGoneAfterZoneChange() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 6); // Trample // Renown 2 addCard(Zone.HAND, playerA, "Rhox Maulers"); // 4/4 addCard(Zone.HAND, playerA, "Cloudshift"); // 4/4 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rhox Maulers"); castSpell(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Rhox Maulers"); attack(3, playerA, "Rhox Maulers"); // 4 damage attack(5, playerA, "Rhox Maulers"); // 6 damage attack(7, playerA, "Rhox Maulers"); // 4 damage setStopAt(7, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 6); assertPowerToughness(playerA, "Rhox Maulers", 6, 6); // renown again in turn 7 after the attack Permanent rhoxMaulers = getPermanent("Rhox Maulers", playerA); Assert.assertEquals("may not be renown", true, rhoxMaulers.isRenowned()); } /* Test renown can be gained again after zone change */ @Test public void testRenownGainedGainAfterZoneChange() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // Renown 1 // As long as Goblin Glory Chaser is renowned, it has menace. addCard(Zone.HAND, playerA, "Goblin Glory Chaser"); // 1/1 {R} addCard(Zone.HAND, playerA, "Cloudshift"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Goblin Glory Chaser"); castSpell(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Goblin Glory Chaser"); attack(3, playerA, "Goblin Glory Chaser"); // 1 damage attack(5, playerA, "Goblin Glory Chaser"); // 2 damage attack(7, playerA, "Goblin Glory Chaser"); // 1 damage attack(9, playerA, "Goblin Glory Chaser"); // 2 damage setStopAt(9, PhaseStep.POSTCOMBAT_MAIN); execute(); Permanent goblin = getPermanent("Goblin Glory Chaser", playerA); Assert.assertEquals("has has renown", true, goblin.isRenowned()); assertAbility(playerA, "Goblin Glory Chaser", new MenaceAbility(), true); assertPowerToughness(playerA, "Goblin Glory Chaser", 2, 2); assertLife(playerA, 20); assertLife(playerB, 14); } /** * Ability doesn't trigger when renowned. ("Whenever an opponent casts a * noncreature spell, if ~ is renowned, ~ deals 2 damage to that player.") */ @Test public void testScabClanBerserker() { // Renown 1 // Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. addCard(Zone.BATTLEFIELD, playerA, "Scab-Clan Berserker"); // 2/2 {1}{R}{R} addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.HAND, playerB, "Lightning Bolt"); attack(3, playerA, "Scab-Clan Berserker"); // 1 damage castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA); setStopAt(3, PhaseStep.END_TURN); execute(); Permanent berserker = getPermanent("Scab-Clan Berserker", playerA); Assert.assertEquals("has has renown", true, berserker.isRenowned()); assertPowerToughness(playerA, "Scab-Clan Berserker", 3, 3); assertLife(playerA, 17); // Lightning Bolt assertLife(playerB, 16); // 2 from attack 2 from triggered ability } /** * Enshrouding Mist (new card from ORI) isn't untapping renowned creatures. */ @Test public void testEnshroudingMist() { // Renown 1 // Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. addCard(Zone.BATTLEFIELD, playerB, "Scab-Clan Berserker"); // 2/2 {1}{R}{R} addCard(Zone.BATTLEFIELD, playerB, "Plains", 1); // Target creature gets +1/+1 until end of turn. Prevent all damage that would dealt to it this turn. If it's renowned, untap it. addCard(Zone.HAND, playerB, "Enshrouding Mist"); attack(2, playerB, "Scab-Clan Berserker"); // 1 damage castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Enshrouding Mist", "Scab-Clan Berserker"); setStopAt(2, PhaseStep.END_TURN); execute(); Permanent berserker = getPermanent("Scab-Clan Berserker", playerB); Assert.assertEquals("has has renown", true, berserker.isRenowned()); assertPowerToughness(playerB, "Scab-Clan Berserker", 4, 4); // +1 from renowned + 1 from Enshrouding Mist assertTapped("Scab-Clan Berserker", false); assertLife(playerA, 18); // Lightning Bolt assertLife(playerB, 20); } }