/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.cards.*; import mage.constants.*; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SupertypePredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetCard; import java.util.UUID; /** * * @author LevelX2 */ public class HeroesPodium extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Each legendary creature you control"); static { filter.add(new SupertypePredicate(SuperType.LEGENDARY)); } public HeroesPodium(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{5}"); addSuperType(SuperType.LEGENDARY); // Each legendary creature you control gets +1/+1 for each other legendary creature you control. DynamicValue xValue = new HeroesPodiumLegendaryCount(); Effect effect = new BoostControlledEffect(xValue, xValue, Duration.WhileOnBattlefield, filter, false); effect.setText("Each legendary creature you control gets +1/+1 for each other legendary creature you control"); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect)); // {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new HeroesPodiumEffect(), new ManaCostsImpl("{X}")); ability.addCost(new TapSourceCost()); this.addAbility(ability); } public HeroesPodium(final HeroesPodium card) { super(card); } @Override public HeroesPodium copy() { return new HeroesPodium(this); } } class HeroesPodiumLegendaryCount implements DynamicValue { private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("other legendary creature you control"); static { filter.add(new SupertypePredicate(SuperType.LEGENDARY)); } @Override public int calculate(Game game, Ability sourceAbility, Effect effect) { int value = game.getBattlefield().count(filter, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game); if (value > 0) { value--; } return value; } @Override public String toString() { return "X"; } @Override public String getMessage() { return filter.getMessage(); } @Override public HeroesPodiumLegendaryCount copy() { return new HeroesPodiumLegendaryCount(); } } class HeroesPodiumEffect extends OneShotEffect { private static final FilterCreatureCard filter = new FilterCreatureCard("a legendary creature card"); static { filter.add(new SupertypePredicate(SuperType.LEGENDARY)); } public HeroesPodiumEffect() { super(Outcome.DrawCard); this.staticText = "Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order"; } public HeroesPodiumEffect(final HeroesPodiumEffect effect) { super(effect); } @Override public HeroesPodiumEffect copy() { return new HeroesPodiumEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player == null) { return false; } Cards cards = new CardsImpl(); int count = source.getManaCostsToPay().getX(); count = Math.min(player.getLibrary().size(), count); boolean legendaryIncluded = false; for (int i = 0; i < count; i++) { Card card = player.getLibrary().removeFromTop(game); if (card != null) { cards.add(card); if (filter.match(card, game)) { legendaryIncluded = true; } } } player.lookAtCards("Heroes' Podium", cards, game); // You may reveal a legendary creature card from among them and put it into your hand. if (!cards.isEmpty() && legendaryIncluded && player.chooseUse(outcome, "Put a legendary creature card into your hand?", source, game)) { if (cards.size() == 1) { Card card = cards.getRandom(game); cards.remove(card); card.moveToZone(Zone.HAND, source.getSourceId(), game, false); return true; } else { TargetCard target = new TargetCard(Zone.LIBRARY, filter); if (player.choose(outcome, cards, target, game)) { Card card = cards.get(target.getFirstTarget(), game); if (card != null) { cards.remove(card); card.moveToZone(Zone.HAND, source.getSourceId(), game, false); } } } } // Put the rest on the bottom of your library in a random order while (!cards.isEmpty()) { Card card = cards.getRandom(game); if (card != null) { cards.remove(card); card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false); } } return true; } }