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package mage.cards.g;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.PlanswalkerEntersWithLoyalityCountersAbility;
import mage.abilities.dynamicvalue.LockedInDynamicValue;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.dynamicvalue.common.PermanentsTargetOpponentControlsCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PreventAllDamageToSourceEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetOpponent;
/**
*
* @author LevelX2
*/
public class GideonChampionOfJustice extends CardImpl {
public GideonChampionOfJustice(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{2}{W}{W}");
this.subtype.add("Gideon");
this.addAbility(new PlanswalkerEntersWithLoyalityCountersAbility(4));
// +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
LoyaltyAbility ability1 = new LoyaltyAbility(
new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(0), new PermanentsTargetOpponentControlsCount(new FilterCreaturePermanent()), true), 1);
ability1.addTarget(new TargetOpponent());
this.addAbility(ability1);
// 0: Until end of turn, Gideon becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
LockedInDynamicValue loyaltyCount = new LockedInDynamicValue(new CountersSourceCount(CounterType.LOYALTY));
LoyaltyAbility ability2 = new LoyaltyAbility(new BecomesCreatureSourceEffect(
new GideonChampionOfJusticeToken(), "planeswalker", Duration.EndOfTurn, false, false, loyaltyCount, loyaltyCount), 0);
ability2.addEffect(new PreventAllDamageToSourceEffect(Duration.EndOfTurn));
this.addAbility(ability2);
// -15: Exile all other permanents.
this.addAbility(new LoyaltyAbility(new GideonExileAllOtherPermanentsEffect(), -15));
}
public GideonChampionOfJustice(final GideonChampionOfJustice card) {
super(card);
}
@Override
public GideonChampionOfJustice copy() {
return new GideonChampionOfJustice(this);
}
}
class GideonExileAllOtherPermanentsEffect extends OneShotEffect {
public GideonExileAllOtherPermanentsEffect() {
super(Outcome.Exile);
staticText = "Exile all other permanents";
}
public GideonExileAllOtherPermanentsEffect(final GideonExileAllOtherPermanentsEffect effect) {
super(effect);
}
@Override
public GideonExileAllOtherPermanentsEffect copy() {
return new GideonExileAllOtherPermanentsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
if (!permanent.getId().equals(source.getSourceId())) {
permanent.moveToExile(null, null, source.getSourceId(), game);
}
}
return true;
}
}
class GideonChampionOfJusticeToken extends Token {
public GideonChampionOfJusticeToken() {
super("", "indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him");
cardType.add(CardType.CREATURE);
subtype.add("Human");
subtype.add("Soldier");
power = new MageInt(0);
toughness = new MageInt(0);
this.addAbility(IndestructibleAbility.getInstance());
}
}