/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.cards.m;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.common.MetalcraftCondition;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.watchers.Watcher;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class MoltenPsyche extends CardImpl {
public MoltenPsyche(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{R}{R}");
// Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
// Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
this.getSpellAbility().addEffect(new MoltenPsycheEffect());
this.getSpellAbility().addWatcher(new MoltenPsycheWatcher());
}
public MoltenPsyche(final MoltenPsyche card) {
super(card);
}
@Override
public MoltenPsyche copy() {
return new MoltenPsyche(this);
}
}
class MoltenPsycheEffect extends OneShotEffect {
public MoltenPsycheEffect() {
super(Outcome.Neutral);
staticText = "Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.\n"
+ "<i>Metalcraft</i> - If you control three or more artifacts, {this} deals damage to each opponent equal to the number of cards that player has drawn this turn.";
}
public MoltenPsycheEffect(final MoltenPsycheEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Map<UUID, Integer> cardsToDraw = new LinkedHashMap<>();
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int cardsInHand = player.getHand().size();
if (cardsInHand > 0) {
cardsToDraw.put(playerId, cardsInHand);
}
player.moveCards(player.getHand(), Zone.LIBRARY, source, game);
player.shuffleLibrary(source, game);
}
}
game.applyEffects(); // so effects from creatures that were on the battlefield won't trigger from draw action
for (UUID playerId : cardsToDraw.keySet()) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.drawCards(cardsToDraw.get(playerId), game);
if (MetalcraftCondition.instance.apply(game, source) && !playerId.equals(source.getControllerId())) {
MoltenPsycheWatcher watcher = (MoltenPsycheWatcher) game.getState().getWatchers().get(MoltenPsycheWatcher.class.getSimpleName());
player.damage(watcher.getDraws(playerId), source.getSourceId(), game, false, true);
}
}
}
if (MetalcraftCondition.instance.apply(game, source)) {
MoltenPsycheWatcher watcher = (MoltenPsycheWatcher) game.getState().getWatchers().get(MoltenPsycheWatcher.class.getSimpleName());
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
if (game.isOpponent(controller, playerId)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.damage(watcher.getDraws(playerId), source.getSourceId(), game, false, true);
}
}
}
}
return true;
}
return false;
}
@Override
public MoltenPsycheEffect copy() {
return new MoltenPsycheEffect(this);
}
}
class MoltenPsycheWatcher extends Watcher {
private final Map<UUID, Integer> draws = new HashMap<>();
public MoltenPsycheWatcher() {
super(MoltenPsycheWatcher.class.getSimpleName(), WatcherScope.GAME);
}
public MoltenPsycheWatcher(final MoltenPsycheWatcher watcher) {
super(watcher);
this.draws.putAll(watcher.draws);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DREW_CARD) {
int count = 1;
if (draws.containsKey(event.getPlayerId())) {
count += draws.get(event.getPlayerId());
}
draws.put(event.getPlayerId(), count);
}
}
@Override
public void reset() {
super.reset();
draws.clear();
}
public int getDraws(UUID playerId) {
return draws.getOrDefault(playerId, 0);
}
@Override
public MoltenPsycheWatcher copy() {
return new MoltenPsycheWatcher(this);
}
}