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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* 702.64. Aura swap
* 702.64a Aura swap is an activated ability of some Aura cards.
* "Aura swap [cost]" means "[Cost]: You may exchange this permanent with an Aura card in your hand."
* 702.64b If either half of the exchange can't be completed, the ability has no effect.
*
* @author LevelX2
*/
public class AuraSwapTest extends CardTestPlayerBase {
/**
* Test normal swap
*/
@Test
public void testAuraSwap1() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
// Enchanted creature has flying.
// Aura swap {2}{U}
addCard(Zone.HAND, playerA, "Arcanum Wings"); // {1}{U}
// Enchant creature
// Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
addCard(Zone.HAND, playerA, "Eldrazi Conscription"); // {8}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcanum Wings", "Silvercoat Lion");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Aura swap");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, "Arcanum Wings", 1);
assertPermanentCount(playerA, "Eldrazi Conscription", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 12, 12);
}
/**
* Test swap canceled because enchantment disenchanted
*/
@Test
public void testAuraSwap2() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
// Enchanted creature has flying.
// Aura swap {2}{U}
addCard(Zone.HAND, playerA, "Arcanum Wings"); // {1}{U}
// Enchant creature
// Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
addCard(Zone.HAND, playerA, "Eldrazi Conscription"); // {8}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Disenchant");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcanum Wings", "Silvercoat Lion");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Aura swap");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Disenchant", "Arcanum Wings", "Aura swap");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Disenchant", 1);
assertGraveyardCount(playerA, "Arcanum Wings", 1);
assertPermanentCount(playerA, "Eldrazi Conscription", 0);
assertHandCount(playerA, "Eldrazi Conscription", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
}
}