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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ChoosePlayerEffect;
import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class SewerNemesis extends CardImpl {
public SewerNemesis(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}");
this.subtype.add("Horror");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// As Sewer Nemesis enters the battlefield, choose a player.
this.addAbility(new AsEntersBattlefieldAbility(new ChoosePlayerEffect(Outcome.Detriment)));
// Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInTargetOpponentsGraveyardCount(), Duration.WhileOnBattlefield)));
// Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
this.addAbility(new SewerNemesisTriggeredAbility());
}
public SewerNemesis(final SewerNemesis card) {
super(card);
}
@Override
public SewerNemesis copy() {
return new SewerNemesis(this);
}
}
class CardsInTargetOpponentsGraveyardCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
if (sourceAbility != null) {
UUID playerId = (UUID) game.getState().getValue(sourceAbility.getSourceId() + "_player");
Player chosenPlayer = game.getPlayer(playerId);
if (chosenPlayer != null) {
return chosenPlayer.getGraveyard().size();
}
}
return 0;
}
@Override
public DynamicValue copy() {
return new CardsInTargetOpponentsGraveyardCount();
}
@Override
public String getMessage() {
return "cards in the chosen player's graveyard";
}
@Override
public String toString() {
return "1";
}
}
class SewerNemesisTriggeredAbility extends TriggeredAbilityImpl {
public SewerNemesisTriggeredAbility() {
super(Zone.BATTLEFIELD, new PutTopCardOfLibraryIntoGraveTargetEffect(1), false);
}
public SewerNemesisTriggeredAbility(final SewerNemesisTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.SPELL_CAST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
UUID playerId = (UUID) game.getState().getValue(getSourceId() + "_player");
if (playerId.equals(event.getPlayerId())) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(playerId));
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.";
}
@Override
public SewerNemesisTriggeredAbility copy() {
return new SewerNemesisTriggeredAbility(this);
}
}