/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DamageTargetEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; /** * * @author fireshoes */ public class PulseOfTheForge extends CardImpl { public PulseOfTheForge(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{R}{R}"); // Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. this.getSpellAbility().addEffect(new DamageTargetEffect(4)); this.getSpellAbility().addTarget(new TargetPlayer()); this.getSpellAbility().addEffect(new PulseOfTheForgeReturnToHandEffect()); } public PulseOfTheForge(final PulseOfTheForge card) { super(card); } @Override public PulseOfTheForge copy() { return new PulseOfTheForge(this); } } class PulseOfTheForgeReturnToHandEffect extends OneShotEffect { PulseOfTheForgeReturnToHandEffect() { super(Outcome.Benefit); this.staticText = "Then if that player has more life than you, return {this} to its owner's hand"; } PulseOfTheForgeReturnToHandEffect(final PulseOfTheForgeReturnToHandEffect effect) { super(effect); } @Override public PulseOfTheForgeReturnToHandEffect copy() { return new PulseOfTheForgeReturnToHandEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Player player = game.getPlayer(source.getFirstTarget()); if (player != null && player.getLife() > controller.getLife()) { Card card = game.getCard(source.getSourceId()); controller.moveCards(card, Zone.HAND, source, game); return true; } } return false; } }