/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.delayed.AtTheEndOfTurnStepPostDelayedTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect; import mage.abilities.effects.common.ExileTargetEffect; import mage.abilities.effects.common.PutTokenOntoBattlefieldCopyTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; import mage.target.targetpointer.FixedTarget; /** * * @author Styxo */ public class HeatShimmer extends CardImpl { public HeatShimmer(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{R}"); // Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent." this.getSpellAbility().addEffect(new HeatShimmerEffect()); this.getSpellAbility().addTarget(new TargetCreaturePermanent()); } public HeatShimmer(final HeatShimmer card) { super(card); } @Override public HeatShimmer copy() { return new HeatShimmer(this); } } class HeatShimmerEffect extends OneShotEffect { public HeatShimmerEffect() { super(Outcome.Copy); this.staticText = "Create a token that's a copy of target creature. That token has haste and \"At the beginning of the end step, exile this permanent.\""; } public HeatShimmerEffect(final HeatShimmerEffect effect) { super(effect); } @Override public HeatShimmerEffect copy() { return new HeatShimmerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source)); if (controller != null && permanent != null) { PutTokenOntoBattlefieldCopyTargetEffect effect = new PutTokenOntoBattlefieldCopyTargetEffect(source.getControllerId(), null, true); effect.setTargetPointer(new FixedTarget(permanent, game)); effect.apply(game, source); for (Permanent addedToken : effect.getAddedPermanent()) { Effect exileEffect = new ExileTargetEffect(); exileEffect.setTargetPointer(new FixedTarget(addedToken, game)); new CreateDelayedTriggeredAbilityEffect(new AtTheEndOfTurnStepPostDelayedTriggeredAbility(exileEffect), false).apply(game, source); } return true; } return false; } }