/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.TrampleAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterNonlandCard; import mage.game.Game; import mage.players.Player; import mage.target.TargetCard; /** * * @author jeffwadsworth */ public class MindleechMass extends CardImpl { public MindleechMass(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{U}{B}{B}"); this.subtype.add("Horror"); this.power = new MageInt(6); this.toughness = new MageInt(6); // Trample this.addAbility(TrampleAbility.getInstance()); // Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new MindleechMassEffect(), true, true)); } public MindleechMass(final MindleechMass card) { super(card); } @Override public MindleechMass copy() { return new MindleechMass(this); } } class MindleechMassEffect extends OneShotEffect { public MindleechMassEffect() { super(Outcome.PlayForFree); this.staticText = "you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost"; } public MindleechMassEffect(final MindleechMassEffect effect) { super(effect); } @Override public MindleechMassEffect copy() { return new MindleechMassEffect(this); } @Override public boolean apply(Game game, Ability source) { Player opponent = game.getPlayer(getTargetPointer().getFirst(game, source)); Player you = game.getPlayer(source.getControllerId()); if (opponent != null && you != null) { Cards cardsInHand = new CardsImpl(); cardsInHand.addAll(opponent.getHand()); opponent.revealCards("Opponents hand", cardsInHand, game); if (!cardsInHand.isEmpty() && !cardsInHand.getCards(new FilterNonlandCard(), game).isEmpty()) { TargetCard target = new TargetCard(1, Zone.HAND, new FilterNonlandCard()); if (you.chooseTarget(Outcome.PlayForFree, cardsInHand, target, source, game)) { Card card = game.getCard(target.getFirstTarget()); if (card != null) { you.cast(card.getSpellAbility(), game, true); } } } return true; } return false; } }