/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.condition.common.MorbidCondition; import mage.abilities.effects.OneShotEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterBasicLandCard; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInLibrary; import java.util.UUID; /** * * @author North */ public class CaravanVigil extends CardImpl { public CaravanVigil(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{G}"); // Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. // Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. this.getSpellAbility().addEffect(new CaravanVigilEffect()); } public CaravanVigil(final CaravanVigil card) { super(card); } @Override public CaravanVigil copy() { return new CaravanVigil(this); } } class CaravanVigilEffect extends OneShotEffect { public CaravanVigilEffect() { super(Outcome.PutLandInPlay); this.staticText = "Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.<br>" + "<i>Morbid</i> — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn"; } public CaravanVigilEffect(final CaravanVigilEffect effect) { super(effect); } @Override public CaravanVigilEffect copy() { return new CaravanVigilEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (sourceObject != null && controller != null) { TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard()); if (controller.searchLibrary(target, game)) { Card card = controller.getLibrary().getCard(target.getFirstTarget(), game); if (card != null) { Cards cards = new CardsImpl(card); if (MorbidCondition.instance.apply(game, source) && controller.chooseUse(Outcome.PutLandInPlay, "Do you wish to put the card onto the battlefield instead?", source, game)) { controller.moveCards(card, Zone.BATTLEFIELD, source, game); } else { controller.moveCards(card, Zone.HAND, source, game); } controller.revealCards(sourceObject.getIdName(), cards, game); } } controller.shuffleLibrary(source, game); return true; } return false; } }