/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.c;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.condition.common.MorbidCondition;
import mage.abilities.effects.OneShotEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import java.util.UUID;
/**
*
* @author North
*/
public class CaravanVigil extends CardImpl {
public CaravanVigil(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{G}");
// Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
// Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
this.getSpellAbility().addEffect(new CaravanVigilEffect());
}
public CaravanVigil(final CaravanVigil card) {
super(card);
}
@Override
public CaravanVigil copy() {
return new CaravanVigil(this);
}
}
class CaravanVigilEffect extends OneShotEffect {
public CaravanVigilEffect() {
super(Outcome.PutLandInPlay);
this.staticText = "Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.<br>"
+ "<i>Morbid</i> — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn";
}
public CaravanVigilEffect(final CaravanVigilEffect effect) {
super(effect);
}
@Override
public CaravanVigilEffect copy() {
return new CaravanVigilEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (sourceObject != null && controller != null) {
TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard());
if (controller.searchLibrary(target, game)) {
Card card = controller.getLibrary().getCard(target.getFirstTarget(), game);
if (card != null) {
Cards cards = new CardsImpl(card);
if (MorbidCondition.instance.apply(game, source)
&& controller.chooseUse(Outcome.PutLandInPlay, "Do you wish to put the card onto the battlefield instead?", source, game)) {
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
} else {
controller.moveCards(card, Zone.HAND, source, game);
}
controller.revealCards(sourceObject.getIdName(), cards, game);
}
}
controller.shuffleLibrary(source, game);
return true;
}
return false;
}
}