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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class FlagstonesOfTrokairTest extends CardTestPlayerBase {
/**
* If a flagstones of trokair enchated with spreading seas that is then
* ghostquartered. Should only fetch 1 land, but instead got 2.
*/
@Test
public void testDontTriggerIfIsland() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Enchant land
// When Spreading Seas enters the battlefield, draw a card.
// Enchanted land is an Island.
addCard(Zone.HAND, playerA, "Spreading Seas", 1); // Enchantment Aura - {1}{U}
// {tap}: Add {W} to your mana pool.
// When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
addCard(Zone.BATTLEFIELD, playerA, "Flagstones of Trokair", 1);
addCard(Zone.LIBRARY, playerA, "Plains", 5);
// {T}: Add {C} to your mana pool.
// {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
addCard(Zone.BATTLEFIELD, playerB, "Ghost Quarter", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spreading Seas", "Flagstones of Trokair");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}, Sacrifice", "Flagstones of Trokair");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Ghost Quarter", 1);
assertGraveyardCount(playerA, "Flagstones of Trokair", 1);
assertGraveyardCount(playerA, "Spreading Seas", 1);
assertPermanentCount(playerA, 3);
}
}