/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers.dies; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class FlagstonesOfTrokairTest extends CardTestPlayerBase { /** * If a flagstones of trokair enchated with spreading seas that is then * ghostquartered. Should only fetch 1 land, but instead got 2. */ @Test public void testDontTriggerIfIsland() { addCard(Zone.BATTLEFIELD, playerA, "Island", 2); // Enchant land // When Spreading Seas enters the battlefield, draw a card. // Enchanted land is an Island. addCard(Zone.HAND, playerA, "Spreading Seas", 1); // Enchantment Aura - {1}{U} // {tap}: Add {W} to your mana pool. // When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. addCard(Zone.BATTLEFIELD, playerA, "Flagstones of Trokair", 1); addCard(Zone.LIBRARY, playerA, "Plains", 5); // {T}: Add {C} to your mana pool. // {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. addCard(Zone.BATTLEFIELD, playerB, "Ghost Quarter", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spreading Seas", "Flagstones of Trokair"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}, Sacrifice", "Flagstones of Trokair"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerB, "Ghost Quarter", 1); assertGraveyardCount(playerA, "Flagstones of Trokair", 1); assertGraveyardCount(playerA, "Spreading Seas", 1); assertPermanentCount(playerA, 3); } }