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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class CityOfSolitude extends CardImpl {
public CityOfSolitude(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{G}");
// Players can cast spells and activate abilities only during their own turns.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CityOfSolitudeEffect()));
}
public CityOfSolitude(final CityOfSolitude card) {
super(card);
}
@Override
public CityOfSolitude copy() {
return new CityOfSolitude(this);
}
}
class CityOfSolitudeEffect extends ContinuousRuleModifyingEffectImpl {
CityOfSolitudeEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "Players can cast spells and activate abilities only during their own turns";
}
CityOfSolitudeEffect(final CityOfSolitudeEffect effect) {
super(effect);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.CAST_SPELL || event.getType() == EventType.ACTIVATE_ABILITY;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return !game.getActivePlayerId().equals(event.getPlayerId());
}
@Override
public CityOfSolitudeEffect copy() {
return new CityOfSolitudeEffect(this);
}
}