/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import mage.abilities.Ability; import mage.constants.Duration; import mage.constants.EffectType; import mage.constants.Outcome; import mage.game.Game; /** * * @author BetaSteward_at_googlemail.com */ public abstract class ReplacementEffectImpl extends ContinuousEffectImpl implements ReplacementEffect { // 614.12 // Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c-d.) // Such effects may come from the permanent itself if they affect only that permanent (as opposed // to a general subset of permanents that includes it). They may also come from other sources. To // determine which replacement effects apply and how they apply, check the characteristics of the // permanent as it would exist on the battlefield, taking into account replacement effects that have // already modified how it enters the battlefield (see rule 616.1), continuous effects generated by // the resolution of spells or abilities that changed the permanent's characteristics on the stack // (see rule 400.7a), and continuous effects from the permanent's own static abilities, but ignoring // continuous effects from any other source that would affect it. protected boolean selfScope; public ReplacementEffectImpl(Duration duration, Outcome outcome) { this(duration, outcome, true); } /** * * @param duration * @param outcome * @param selfScope - is only relevant while permanents entering the * battlefield events */ public ReplacementEffectImpl(Duration duration, Outcome outcome, boolean selfScope) { super(duration, outcome); this.effectType = EffectType.REPLACEMENT; this.selfScope = selfScope; } public ReplacementEffectImpl(final ReplacementEffectImpl effect) { super(effect); this.selfScope = effect.selfScope; } @Override public boolean hasSelfScope() { return selfScope; } @Override public boolean apply(Game game, Ability source) { throw new UnsupportedOperationException("Not used for replacemnt effect."); } }