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package mage.cards.h;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CreatureCountCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
/**
* @author noxx
*/
public class HomicidalSeclusion extends CardImpl {
private static final String rule = "As long as you control exactly one creature, that creature gets +3/+1";
public HomicidalSeclusion(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{4}{B}");
// As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
ContinuousEffect boostEffect = new BoostControlledEffect(3, 1, Duration.WhileOnBattlefield);
Effect effect = new ConditionalContinuousEffect(boostEffect, new CreatureCountCondition(1, TargetController.YOU), rule);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
ContinuousEffect lifelinkEffect = new GainAbilityControlledEffect(LifelinkAbility.getInstance(), Duration.WhileOnBattlefield);
effect = new ConditionalContinuousEffect(lifelinkEffect, new CreatureCountCondition(1, TargetController.YOU), "and has lifelink");
ability.addEffect(effect);
this.addAbility(ability);
}
public HomicidalSeclusion(final HomicidalSeclusion card) {
super(card);
}
@Override
public HomicidalSeclusion copy() {
return new HomicidalSeclusion(this);
}
}