/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterBasicLandCard; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInLibrary; import java.util.HashMap; import java.util.Map; import java.util.UUID; /** * * @author LevelX2 */ public class FromTheAshes extends CardImpl { public FromTheAshes(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{R}"); // Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. this.getSpellAbility().addEffect(new FromTheAshesEffect()); } public FromTheAshes(final FromTheAshes card) { super(card); } @Override public FromTheAshes copy() { return new FromTheAshes(this); } } class FromTheAshesEffect extends OneShotEffect { private static final FilterLandPermanent filter = FilterLandPermanent.nonbasicLands(); public FromTheAshesEffect() { super(Outcome.Benefit); this.staticText = "Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it"; } public FromTheAshesEffect(final FromTheAshesEffect effect) { super(effect); } @Override public FromTheAshesEffect copy() { return new FromTheAshesEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Map<UUID, Integer> playerAmount = new HashMap<>(); for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { int amount = 0; for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) { amount++; permanent.destroy(source.getSourceId(), game, false); } playerAmount.put(playerId, amount); } } for(Map.Entry<UUID, Integer> entry : playerAmount.entrySet()) { Player player = game.getPlayer(entry.getKey()); if (player != null) { TargetCardInLibrary target = new TargetCardInLibrary(0, entry.getValue(), new FilterBasicLandCard()); if (player.searchLibrary(target, game)) { if (!target.getTargets().isEmpty()) { for (UUID cardId: target.getTargets()) { Card card = player.getLibrary().getCard(cardId, game); if (card != null) { card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), player.getId(), false); } } } } player.shuffleLibrary(source, game); } } return true; } return false; } }