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package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class FromTheAshes extends CardImpl {
public FromTheAshes(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{R}");
// Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
this.getSpellAbility().addEffect(new FromTheAshesEffect());
}
public FromTheAshes(final FromTheAshes card) {
super(card);
}
@Override
public FromTheAshes copy() {
return new FromTheAshes(this);
}
}
class FromTheAshesEffect extends OneShotEffect {
private static final FilterLandPermanent filter = FilterLandPermanent.nonbasicLands();
public FromTheAshesEffect() {
super(Outcome.Benefit);
this.staticText = "Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it";
}
public FromTheAshesEffect(final FromTheAshesEffect effect) {
super(effect);
}
@Override
public FromTheAshesEffect copy() {
return new FromTheAshesEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Map<UUID, Integer> playerAmount = new HashMap<>();
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int amount = 0;
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
amount++;
permanent.destroy(source.getSourceId(), game, false);
}
playerAmount.put(playerId, amount);
}
}
for(Map.Entry<UUID, Integer> entry : playerAmount.entrySet()) {
Player player = game.getPlayer(entry.getKey());
if (player != null) {
TargetCardInLibrary target = new TargetCardInLibrary(0, entry.getValue(), new FilterBasicLandCard());
if (player.searchLibrary(target, game)) {
if (!target.getTargets().isEmpty()) {
for (UUID cardId: target.getTargets()) {
Card card = player.getLibrary().getCard(cardId, game);
if (card != null) {
card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), player.getId(), false);
}
}
}
}
player.shuffleLibrary(source, game);
}
}
return true;
}
return false;
}
}