/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.SourceOnBattlefieldCondition; import mage.abilities.decorator.ConditionalTriggeredAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostEnchantedEffect; import mage.abilities.effects.common.continuous.SourceEffect; import mage.abilities.keyword.EnchantAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.PermanentIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCardInGraveyard; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author LevelX2 */ public class AnimateDead extends CardImpl { public AnimateDead(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{B}"); this.subtype.add("Aura"); // Enchant creature card in a graveyard TargetCardInGraveyard auraTarget = new TargetCardInGraveyard(new FilterCreatureCard("creature card in a graveyard")); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AnimateDeadAttachEffect(Outcome.PutCreatureInPlay)); Ability enchantAbility = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(enchantAbility); // When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" // and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield // under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Ability ability = new ConditionalTriggeredAbility( new EntersBattlefieldTriggeredAbility(new AnimateDeadReAttachEffect(), false), SourceOnBattlefieldCondition.instance, "When {this} enters the battlefield, if it's on the battlefield, it loses \"enchant creature card in a graveyard\" and gains \"enchant creature put onto the battlefield with {this}.\" Return enchanted creature card to the battlefield under your control and attach {this} to it."); ability.addEffect(new AnimateDeadChangeAbilityEffect()); this.addAbility(ability); this.addAbility(new LeavesBattlefieldTriggeredAbility(new AnimateDeadLeavesBattlefieldTriggeredEffect(), false)); // Enchanted creature gets -1/-0. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(-1, 0, Duration.WhileOnBattlefield))); } public AnimateDead(final AnimateDead card) { super(card); } @Override public AnimateDead copy() { return new AnimateDead(this); } } class AnimateDeadReAttachEffect extends OneShotEffect { public AnimateDeadReAttachEffect() { super(Outcome.Benefit); this.staticText = "Return enchanted creature card to the battlefield under your control and attach {this} to it"; } public AnimateDeadReAttachEffect(final AnimateDeadReAttachEffect effect) { super(effect); } @Override public AnimateDeadReAttachEffect copy() { return new AnimateDeadReAttachEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent enchantment = game.getPermanent(source.getSourceId()); if (controller != null && enchantment != null) { Card cardInGraveyard = game.getCard(enchantment.getAttachedTo()); if (cardInGraveyard == null) { return true; } // put card into play controller.moveCards(cardInGraveyard, Zone.BATTLEFIELD, source, game); Permanent enchantedCreature = game.getPermanent(cardInGraveyard.getId()); FilterCreaturePermanent filter = new FilterCreaturePermanent("enchant creature put onto the battlefield with Animate Dead"); filter.add(new PermanentIdPredicate(cardInGraveyard.getId())); Target target = new TargetCreaturePermanent(filter); //enchantAbility.setTargetName(target.getTargetName()); if (enchantedCreature != null) { target.addTarget(enchantedCreature.getId(), source, game); enchantment.getSpellAbility().getTargets().clear(); enchantment.getSpellAbility().getTargets().add(target); enchantedCreature.addAttachment(enchantment.getId(), game); } return true; } return false; } } class AnimateDeadLeavesBattlefieldTriggeredEffect extends OneShotEffect { public AnimateDeadLeavesBattlefieldTriggeredEffect() { super(Outcome.Benefit); this.staticText = "enchanted creature's controller sacrifices it"; } public AnimateDeadLeavesBattlefieldTriggeredEffect(final AnimateDeadLeavesBattlefieldTriggeredEffect effect) { super(effect); } @Override public AnimateDeadLeavesBattlefieldTriggeredEffect copy() { return new AnimateDeadLeavesBattlefieldTriggeredEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId()); if (controller != null && sourcePermanent != null) { if (sourcePermanent.getAttachedTo() != null) { Permanent attachedTo = game.getPermanent(sourcePermanent.getAttachedTo()); if (attachedTo != null) { attachedTo.sacrifice(source.getSourceId(), game); } } return true; } return false; } } class AnimateDeadAttachEffect extends OneShotEffect { public AnimateDeadAttachEffect(Outcome outcome) { super(outcome); } public AnimateDeadAttachEffect(Outcome outcome, String rule) { super(outcome); staticText = rule; } public AnimateDeadAttachEffect(final AnimateDeadAttachEffect effect) { super(effect); } @Override public AnimateDeadAttachEffect copy() { return new AnimateDeadAttachEffect(this); } @Override public boolean apply(Game game, Ability source) { Card card = game.getCard(source.getFirstTarget()); if (card != null && game.getState().getZone(source.getFirstTarget()) == Zone.GRAVEYARD) { // Card have no attachedTo attribute yet so write ref only to enchantment now Permanent enchantment = game.getPermanent(source.getSourceId()); if (enchantment != null) { enchantment.attachTo(card.getId(), game); } return true; } return false; } } class AnimateDeadChangeAbilityEffect extends ContinuousEffectImpl implements SourceEffect { private final static Ability newAbility = new EnchantAbility("creature put onto the battlefield with Animate Dead"); static { newAbility.setRuleAtTheTop(true); } public AnimateDeadChangeAbilityEffect() { super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); staticText = "it loses \"enchant creature card in a graveyard\" and gains \"enchant creature put onto the battlefield with Animate Dead\""; } public AnimateDeadChangeAbilityEffect(final AnimateDeadChangeAbilityEffect effect) { super(effect); } @Override public AnimateDeadChangeAbilityEffect copy() { return new AnimateDeadChangeAbilityEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); affectedObjectList.add(new MageObjectReference(source.getSourceId(), game)); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = affectedObjectList.get(0).getPermanent(game); if (permanent != null) { Ability abilityToRemove = null; for (Ability ability : permanent.getAbilities()) { if (ability instanceof EnchantAbility) { abilityToRemove = ability; } } if (abilityToRemove != null) { permanent.getAbilities().remove(abilityToRemove); } permanent.addAbility(newAbility, source.getSourceId(), game); return true; } return false; } }