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package mage.cards.d;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class DragonsoulKnight extends CardImpl {
public DragonsoulKnight(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add("Human");
this.subtype.add("Knight");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// First strike
this.addAbility(FirstStrikeAbility.getInstance());
// {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DragonsoulKnightEffect(), new ManaCostsImpl("{W}{U}{B}{R}{G}"));
Effect effect = new BoostSourceEffect(5, 3, Duration.EndOfTurn);
effect.setText("gets +5/+3");
ability.addEffect(effect);
effect = new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
effect.setText("and gains flying");
ability.addEffect(effect);
effect = new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
effect.setText("and trample");
ability.addEffect(effect);
this.addAbility(ability);
}
public DragonsoulKnight(final DragonsoulKnight card) {
super(card);
}
@Override
public DragonsoulKnight copy() {
return new DragonsoulKnight(this);
}
private class DragonsoulKnightEffect extends ContinuousEffectImpl {
public DragonsoulKnightEffect() {
super(Duration.EndOfTurn, Outcome.BecomeCreature);
setText();
}
public DragonsoulKnightEffect(final DragonsoulKnightEffect effect) {
super(effect);
}
@Override
public DragonsoulKnightEffect copy() {
return new DragonsoulKnightEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent == null) {
return false;
}
switch (layer) {
case TypeChangingEffects_4:
if (sublayer == SubLayer.NA) {
permanent.getSubtype(game).clear();
permanent.getSubtype(game).add("Dragon");
}
break;
}
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
private void setText() {
staticText = "Until end of turn, {this} becomes a Dragon, ";
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.TypeChangingEffects_4;
}
}
}