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package mage.cards.l;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInGraveyard;
/**
*
* @author LevelX2
*/
public class LoamingShaman extends CardImpl {
public LoamingShaman(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.subtype.add("Centaur");
this.subtype.add("Shaman");
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.
Ability ability = new EntersBattlefieldTriggeredAbility(new LoamingShamanEffect(), false);
ability.addTarget(new TargetPlayer());
ability.addTarget(new LoamingShamanTargetCardsInGraveyard(0, Integer.MAX_VALUE, new FilterCard("cards in target player's graveyard")));
this.addAbility(ability);
}
public LoamingShaman(final LoamingShaman card) {
super(card);
}
@Override
public LoamingShaman copy() {
return new LoamingShaman(this);
}
}
class LoamingShamanEffect extends OneShotEffect {
public LoamingShamanEffect() {
super(Outcome.Benefit);
this.staticText = "target player shuffles any number of target cards from his or her graveyard into his or her library";
}
public LoamingShamanEffect(final LoamingShamanEffect effect) {
super(effect);
}
@Override
public LoamingShamanEffect copy() {
return new LoamingShamanEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(source.getFirstTarget());
if (targetPlayer != null) {
Cards cards = new CardsImpl(source.getTargets().get(1).getTargets());
targetPlayer.moveCards(cards, Zone.LIBRARY, source, game);
targetPlayer.shuffleLibrary(source, game);
return true;
}
return false;
}
}
class LoamingShamanTargetCardsInGraveyard extends TargetCardInGraveyard {
public LoamingShamanTargetCardsInGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter) {
super(minNumTargets, maxNumTargets, filter);
}
public LoamingShamanTargetCardsInGraveyard(final LoamingShamanTargetCardsInGraveyard target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
UUID targetPlayerId = source.getFirstTarget();
UUID firstTarget = this.getFirstTarget();
Card targetCard = game.getCard(id);
if (firstTarget != null) {
Card card = game.getCard(firstTarget);
if (card == null || targetCard == null
|| !card.getOwnerId().equals(targetCard.getOwnerId())) {
return false;
}
} else if (targetCard == null || !targetCard.getOwnerId().equals(targetPlayerId)) {
return false;
}
return super.canTarget(id, source, game);
}
@Override
public LoamingShamanTargetCardsInGraveyard copy() {
return new LoamingShamanTargetCardsInGraveyard(this);
}
}