/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * Checks if change zone replacement effects work as intended * * @author LevelX2 */ public class ZoneChangeReplacementTest extends CardTestPlayerBase { // If Darksteel Colossus would be put into a graveyard from anywhere, // reveal Darksteel Colossus and shuffle it into its owner's library instead. @Test public void testFromLibraryZoneChange() { addCard(Zone.LIBRARY, playerA, "Darksteel Colossus"); // Tome Scour - Sorcery - {U} // Target player puts the top five cards of his or her library into his or her graveyard. addCard(Zone.HAND, playerA, "Tome Scour"); addCard(Zone.BATTLEFIELD, playerA, "Island", 1); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tome Scour", playerA); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Darksteel Colossus", 0); assertGraveyardCount(playerA, 5); // 4 + Tome Scour } @Test public void testFromHandZoneChange() { addCard(Zone.HAND, playerA, "Progenitus"); // Distress - Sorcery - {B}{B} // Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. addCard(Zone.HAND, playerA, "Distress"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Distress", playerA); setChoice(playerA, "Progenitus"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Progenitus", 0); assertGraveyardCount(playerA, 1); // Distress assertHandCount(playerA, "Progenitus", 0); } @Test public void checkBridgeDoesWork() { addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Diabolic Edict - Instant - {1}{B} // Target player sacrifices a creature. addCard(Zone.HAND, playerA, "Diabolic Edict"); // Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from // Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. addCard(Zone.GRAVEYARD, playerA, "Bridge from Below"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA); setChoice(playerA, "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerA, 3); // Diabolic Edict + Bridge from Below + Silvercoat Lion assertPermanentCount(playerA, "Zombie", 1); // Silvercoat Lion goes to graveyard so a Zombie tokes is created } @Test public void testDoesntTriggerDiesTriggeredAbilities() { addCard(Zone.BATTLEFIELD, playerA, "Progenitus"); // Diabolic Edict - Instant - {1}{B} // Target player sacrifices a creature. addCard(Zone.HAND, playerA, "Diabolic Edict"); // Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from // Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. addCard(Zone.GRAVEYARD, playerA, "Bridge from Below"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA); setChoice(playerA, "Progenitus"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Progenitus", 0); assertGraveyardCount(playerA, 2); // Diabolic Edict + Bridge from Below assertPermanentCount(playerA, "Zombie", 0); // Progenitus never touches graveyard - so no Zombie tokes is created } // Have Progenitus and Humility on the battlefield. Destroy Progenitus. Progenitus should go to the graveyard // since it doesn't have any replacement effect. Currently, it gets shuffled into the library. @Test public void testHumilityDeactivatesReplacementEffectAbilities() { // Protection from everything // If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. addCard(Zone.BATTLEFIELD, playerA, "Progenitus"); // Enchantment {2}{W}{W} // All creatures lose all abilities and are 1/1. addCard(Zone.BATTLEFIELD, playerA, "Humility"); // Diabolic Edict - Instant - {1}{B} // Target player sacrifices a creature. addCard(Zone.HAND, playerA, "Diabolic Edict"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA); setChoice(playerA, "Progenitus"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Progenitus", 0); assertGraveyardCount(playerA, "Progenitus", 1); assertGraveyardCount(playerA, 2); // Diabolic Edict + Progenitus } @Test public void testHumilityAndKumano() { // Enchantment {2}{W}{W} // All creatures lose all abilities and are 1/1. addCard(Zone.BATTLEFIELD, playerA, "Humility"); // 3/3 // If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. addCard(Zone.BATTLEFIELD, playerA, "Kumano's Pupils"); // Instant {1}{G} // Target creature gets +1/+1 until end of turn. // Draw a card. addCard(Zone.HAND, playerA, "Aggressive Urge"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); // 2/2 addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Aggressive Urge", "Kumano's Pupils"); attack(2, playerB, "Silvercoat Lion"); block(2, playerA, "Kumano's Pupils", "Silvercoat Lion"); setStopAt(2, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Aggressive Urge", 1); assertPermanentCount(playerA, "Kumano's Pupils", 1); assertPowerToughness(playerA, "Kumano's Pupils", 2, 2); assertPermanentCount(playerB, "Silvercoat Lion", 0); assertExileCount("Silvercoat Lion", 0); assertGraveyardCount(playerB, "Silvercoat Lion", 1); } // A creature gets damage from Kumano's Pupils and is destroyed after. // The creature has to go to exile. @Test public void testCreatureGetsExiledByKumano() { // 3/3 // If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. addCard(Zone.BATTLEFIELD, playerA, "Kumano's Pupils"); // 2/4 addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // Terminate - Instant {R}{B} // Destroy target creature. It can't be regenerated. addCard(Zone.HAND, playerA, "Terminate"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); attack(2, playerB, "Pillarfield Ox"); block(2, playerA, "Kumano's Pupils", "Pillarfield Ox"); castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Terminate", "Pillarfield Ox"); setStopAt(2, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerB, "Pillarfield Ox", 0); assertGraveyardCount(playerA, "Terminate", 1); assertExileCount("Pillarfield Ox", 1); assertGraveyardCount(playerB, "Pillarfield Ox", 0); } // A creature gets damage from Kumano's Pupils and returns to hand after. // Then it's cast again. This new permanent instance is destroyed. It may not // got to exile because only previous instance was damgaged by Kumano's Pupils. @Test public void testPermanentNewInstanceAndKumano() { // 3/3 // If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. addCard(Zone.BATTLEFIELD, playerA, "Kumano's Pupils"); // 2/4 addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // Unsummon - Instant {U} // Return target creature to its owner's hand. addCard(Zone.HAND, playerA, "Unsummon"); // Terminate - Instant {R}{B} // Destroy target creature. It can't be regenerated. addCard(Zone.HAND, playerA, "Terminate"); addCard(Zone.BATTLEFIELD, playerA, "Island", 1); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); attack(2, playerB, "Pillarfield Ox"); block(2, playerA, "Kumano's Pupils", "Pillarfield Ox"); castSpell(2, PhaseStep.COMBAT_DAMAGE, playerA, "Unsummon", "Pillarfield Ox"); castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Pillarfield Ox"); castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Terminate", "Pillarfield Ox"); setStopAt(2, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerB, "Pillarfield Ox", 0); assertPermanentCount(playerA, "Kumano's Pupils", 1); assertPowerToughness(playerA, "Kumano's Pupils", 3, 3); assertGraveyardCount(playerA, "Unsummon", 1); assertGraveyardCount(playerA, "Terminate", 1); assertExileCount("Pillarfield Ox", 0); assertGraveyardCount(playerB, "Pillarfield Ox", 1); } /** * Test that a countered spell of a card that goes always to library back * instead of into the graveyard. */ @Test public void testCounterAndMoveToLibrary() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); // Legacy Weapon - Artifact {7} // {W}{U}{B}{R}{G}: Exile target permanent. // If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. addCard(Zone.HAND, playerA, "Legacy Weapon"); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); // Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. addCard(Zone.HAND, playerB, "Mana Drain"); addCard(Zone.HAND, playerB, "Legacy Weapon"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legacy Weapon"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mana Drain", "Legacy Weapon"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Legacy Weapon"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertHandCount(playerA, "Legacy Weapon", 0); assertPermanentCount(playerA, "Legacy Weapon", 0); assertGraveyardCount(playerA, "Legacy Weapon", 0); assertGraveyardCount(playerB, "Mana Drain", 1); assertPermanentCount(playerB, "Legacy Weapon", 1); } /** * Test that a returned creature of Whip of Erebos got exiled if it is * destroyed by a spell */ @Test public void testWhipOfErebos() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); // Destroy target nonartifact, nonblack creature. It can't be regenerated. addCard(Zone.HAND, playerA, "Terror"); // {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. // It gains haste. Exile it at the beginning of the next end step. // If it would leave the battlefield, exile it instead of putting it anywhere else. // Activate this ability only any time you could cast a sorcery. addCard(Zone.BATTLEFIELD, playerB, "Whip of Erebos"); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4); addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}{B}{B},{T}: Return target creature", "Silvercoat Lion"); castSpell(2, PhaseStep.BEGIN_COMBAT, playerA, "Terror", "Silvercoat Lion"); setStopAt(2, PhaseStep.END_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Terror", 1); assertExileCount("Silvercoat Lion", 1); } /** * Jace, Vryn’s Prodigy – Jace, Telepath Unbound * * You can't whip him back with Whip of Erebos , flip him and then keep him. * I think he is considered a new object after being exiled by his own * trigger, so whip shouldn't affect him anymore. */ @Test public void testWhipOfErebosTransformPlaneswalker() { // {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. // It gains haste. Exile it at the beginning of the next end step. // If it would leave the battlefield, exile it instead of putting it anywhere else. // Activate this ability only any time you could cast a sorcery. addCard(Zone.BATTLEFIELD, playerB, "Whip of Erebos"); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4); addCard(Zone.GRAVEYARD, playerB, "Swamp", 5); addCard(Zone.GRAVEYARD, playerB, "Jace, Vryn's Prodigy"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}{B}{B},{T}: Return target creature", "Jace, Vryn's Prodigy"); // {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control. activateAbility(2, PhaseStep.BEGIN_COMBAT, playerB, "{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard"); activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "+1: Up to one target creature gets -2/-0 until your next turn"); setStopAt(3, PhaseStep.UNTAP); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerB, "Jace, Vryn's Prodigy", 0); assertPermanentCount(playerB, "Jace, Telepath Unbound", 1); assertCounterCount("Jace, Telepath Unbound", CounterType.LOYALTY, 6); } /** * I was using Anafenza, the Foremost as Commander. She attacked and traded * with two creatures. I moved Anafenza to the Command Zone, but the * opponent's creatures "when {this} dies" abilities triggered. Since * Anafenza and those creatures all received lethal damage at the same time, * the creatures should have been exiled due to Anafenza's replacement * effect, but I guess since the logic asks if you want to use the Command * Zone replacement effect first, that it doesn't see her leaving the * battlefield at the same time as the other creatures. * * http://blogs.magicjudges.org/rulestips/2015/05/anafenza-vs-deathmist-raptor/ */ @Test public void testAnafenzaExileInCombat() { // Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. // If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. addCard(Zone.BATTLEFIELD, playerA, "Anafenza, the Foremost"); // 4/4 // Reach (This creature can block creatures with flying.) addCard(Zone.BATTLEFIELD, playerB, "Skyraker Giant"); // 4/3 attack(2, playerB, "Skyraker Giant"); block(2, playerA, "Anafenza, the Foremost", "Skyraker Giant"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertExileCount("Skyraker Giant", 1); assertPermanentCount(playerA, "Anafenza, the Foremost", 0); assertGraveyardCount(playerA, "Anafenza, the Foremost", 1); } }