/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.e; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author cbt33 */ public class EssenceSliver extends CardImpl { public EssenceSliver(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}"); this.subtype.add("Sliver"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Whenever a Sliver deals damage, its controller gains that much life. this.addAbility(new DealsDamageAllTriggeredAbility()); } public EssenceSliver(final EssenceSliver card) { super(card); } @Override public EssenceSliver copy() { return new EssenceSliver(this); } } class DealsDamageAllTriggeredAbility extends TriggeredAbilityImpl { public DealsDamageAllTriggeredAbility() { super(Zone.BATTLEFIELD, new EssenceSliverGainThatMuchLifeEffect(), false); } public DealsDamageAllTriggeredAbility(final DealsDamageAllTriggeredAbility ability) { super(ability); } @Override public DealsDamageAllTriggeredAbility copy() { return new DealsDamageAllTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_CREATURE || event.getType() == EventType.DAMAGED_PLAYER || event.getType() == EventType.DAMAGED_PLANESWALKER; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent creature = game.getPermanent(event.getSourceId()); if (creature != null && creature.hasSubtype("Sliver", game)) { for (Effect effect : this.getEffects()) { effect.setValue("damage", event.getAmount()); } return true; } return false; } @Override public String getRule() { return "Whenever a Sliver deals damage, its controller" + super.getRule(); } } class EssenceSliverGainThatMuchLifeEffect extends OneShotEffect { public EssenceSliverGainThatMuchLifeEffect() { super(Outcome.GainLife); this.staticText = "its controller gains that much life"; } public EssenceSliverGainThatMuchLifeEffect(final EssenceSliverGainThatMuchLifeEffect effect) { super(effect); } @Override public EssenceSliverGainThatMuchLifeEffect copy() { return new EssenceSliverGainThatMuchLifeEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int amount = (Integer) getValue("damage"); if (amount > 0) { controller.gainLife(amount, game); } return true; } return false; } }