/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.token.SoldierToken; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class DarienKingOfKjeldor extends CardImpl { public DarienKingOfKjeldor(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{W}{W}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Soldier"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. this.addAbility(new DarienKingOfKjeldorTriggeredAbility()); } public DarienKingOfKjeldor(final DarienKingOfKjeldor card) { super(card); } @Override public DarienKingOfKjeldor copy() { return new DarienKingOfKjeldor(this); } } class DarienKingOfKjeldorTriggeredAbility extends TriggeredAbilityImpl { public DarienKingOfKjeldorTriggeredAbility() { super(Zone.BATTLEFIELD, new DarienKingOfKjeldorEffect(), true); } public DarienKingOfKjeldorTriggeredAbility(final DarienKingOfKjeldorTriggeredAbility ability) { super(ability); } @Override public DarienKingOfKjeldorTriggeredAbility copy() { return new DarienKingOfKjeldorTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { if ((event.getTargetId().equals(this.getControllerId()))) { this.getEffects().get(0).setValue("damageAmount", event.getAmount()); return true; } return false; } @Override public String getRule() { return "Whenever you are dealt damage, you may create that many 1/1 white Soldier creature tokens."; } } class DarienKingOfKjeldorEffect extends OneShotEffect { public DarienKingOfKjeldorEffect() { super(Outcome.Benefit); } public DarienKingOfKjeldorEffect(final DarienKingOfKjeldorEffect effect) { super(effect); } @Override public DarienKingOfKjeldorEffect copy() { return new DarienKingOfKjeldorEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { int damage = (Integer) this.getValue("damageAmount"); return new CreateTokenEffect(new SoldierToken(), damage).apply(game, source); } return false; } }