/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.AI.basic; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBaseAI; /** * * @author LevelX2 */ public class CastDestroySpellsTest extends CardTestPlayerBaseAI { @Test public void testOrzhovCharm() { // Choose one - // - Return target creature you control and all Auras you control attached to it to their owner's hand; // - Destroy target creature and you lose life equal to its toughness; // - Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. addCard(Zone.HAND, playerA, "Orzhov Charm"); // {W}{B} // {T}: Add {C} to your mana pool. // {T} {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. addCard(Zone.BATTLEFIELD, playerA, "Fetid Heath", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); // Cycling abilities you activate cost you up to {2} less to activate. addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Orzhov Charm", "Silvercoat Lion"); setModeChoice(playerA, "2"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 18); assertGraveyardCount(playerA, "Orzhov Charm", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 1); } }