/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.players.net; import java.io.Serializable; import mage.constants.PhaseStep; /** * * @author LevelX2 */ public class SkipPrioritySteps implements Serializable { boolean upkeep; boolean draw; boolean main1; boolean beforeCombat; boolean endOfCombat; boolean main2; boolean endOfTurn; public boolean isUpkeep() { return upkeep; } public void setUpkeep(boolean upkeep) { this.upkeep = upkeep; } public boolean isDraw() { return draw; } public void setDraw(boolean draw) { this.draw = draw; } public boolean isMain1() { return main1; } public void setMain1(boolean main1) { this.main1 = main1; } public boolean isBeforeCombat() { return beforeCombat; } public void setBeforeCombat(boolean beforeCombat) { this.beforeCombat = beforeCombat; } public boolean isEndOfCombat() { return endOfCombat; } public void setEndOfCombat(boolean endOfCombat) { this.endOfCombat = endOfCombat; } public boolean isMain2() { return main2; } public void setMain2(boolean main2) { this.main2 = main2; } public boolean isEndOfTurn() { return endOfTurn; } public void setEndOfTurn(boolean endOfTurn) { this.endOfTurn = endOfTurn; } public boolean isPhaseStepSet(PhaseStep phaseStep) { switch(phaseStep) { case UPKEEP: return isUpkeep(); case DRAW: return isDraw(); case PRECOMBAT_MAIN: return isMain1(); case BEGIN_COMBAT: return isBeforeCombat(); case END_COMBAT: return isEndOfCombat(); case POSTCOMBAT_MAIN: return isMain2(); case END_TURN: return isEndOfTurn(); default: return true; } } }