/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target.common; import mage.abilities.Ability; import mage.cards.Card; import mage.cards.Cards; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.game.events.GameEvent; import mage.players.Player; import mage.target.TargetCard; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class TargetCardInYourGraveyard extends TargetCard { public TargetCardInYourGraveyard() { this(1, 1, new FilterCard("card from your graveyard")); } public TargetCardInYourGraveyard(FilterCard filter) { this(1, 1, filter); } public TargetCardInYourGraveyard(int numTargets, FilterCard filter) { this(numTargets, numTargets, filter); } public TargetCardInYourGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter) { this(minNumTargets, maxNumTargets, filter, false); } public TargetCardInYourGraveyard(int minNumTarget, int maxNumTargets, FilterCard filter, boolean notTarget) { super(minNumTarget, maxNumTargets, Zone.GRAVEYARD, filter); this.setNotTarget(notTarget); } public TargetCardInYourGraveyard(final TargetCardInYourGraveyard target) { super(target); } @Override public boolean canTarget(UUID id, Ability source, Game game) { Card card = game.getCard(id); if (card != null && game.getState().getZone(card.getId()) == Zone.GRAVEYARD) { if (game.getPlayer(source.getControllerId()).getGraveyard().contains(id)) { return filter.match(card, source.getSourceId(), source.getControllerId(), game); } } return false; } @Override public boolean canTarget(UUID playerId, UUID id, Ability ability, Game game) { Card card = game.getCard(id); if (card != null && game.getState().getZone(card.getId()) == Zone.GRAVEYARD) { if (game.getPlayer(playerId).getGraveyard().contains(id)) { return filter.match(card, game); } } return false; } @Override public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); Player player = game.getPlayer(sourceControllerId); for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) { if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) { possibleTargets.add(card.getId()); } } return possibleTargets; } @Override public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) { Set<UUID> possibleTargets = new HashSet<>(); Player player = game.getPlayer(sourceControllerId); for (Card card : cards.getCards(filter, game)) { if (player.getGraveyard().getCards(game).contains(card)) { possibleTargets.add(card.getId()); } } return possibleTargets; } /** * Checks if there are enough {@link Card} that can be selected. * * @param sourceControllerId - controller of the select event * @param game * @return - true if enough valid {@link Card} exist */ @Override public boolean canChoose(UUID sourceControllerId, Game game) { return game.getPlayer(sourceControllerId).getGraveyard().count(filter, game) >= this.minNumberOfTargets; } @Override public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) { Player player = game.getPlayer(sourceControllerId); if (player != null) { if (this.minNumberOfTargets == 0) { return true; } int possibleTargets = 0; for (Card card : player.getGraveyard().getCards(filter, sourceId, sourceControllerId, game)) { if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) { possibleTargets++; if (possibleTargets >= this.minNumberOfTargets) { return true; } } } } return false; } @Override public TargetCardInYourGraveyard copy() { return new TargetCardInYourGraveyard(this); } }