/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.Target; import mage.target.common.TargetCreaturePermanent; import mage.target.targetpointer.FirstTargetPointer; import java.util.UUID; /** * * @author cbt33 */ public class GhastlyDemise extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("nonblack creature if its tougness is less than the number of cards in your graveyard"); static { filter.add(Predicates.not(new ColorPredicate(ObjectColor.BLACK))); } public GhastlyDemise(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{B}"); // Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter)); this.getSpellAbility().addEffect(new GhastlyDemiseEffect(false)); } public GhastlyDemise(final GhastlyDemise card) { super(card); } @Override public GhastlyDemise copy() { return new GhastlyDemise(this); } } class GhastlyDemiseEffect extends OneShotEffect { protected boolean noRegen; public GhastlyDemiseEffect(boolean noRegen) { super(Outcome.DestroyPermanent); staticText = "Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard"; this.noRegen = noRegen; } public GhastlyDemiseEffect(final GhastlyDemiseEffect effect) { super(effect); this.noRegen = effect.noRegen; } @Override public GhastlyDemiseEffect copy() { return new GhastlyDemiseEffect(this); } @Override public boolean apply(Game game, Ability source) { int affectedTargets = 0; if (source.getTargets().size() > 1 && targetPointer instanceof FirstTargetPointer) { // for Rain of Thorns for (Target target : source.getTargets()) { for (UUID permanentId : target.getTargets()) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null && permanent.getToughness().getValue() <= game.getPlayer(source.getControllerId()).getGraveyard().size()) { permanent.destroy(source.getSourceId(), game, noRegen); affectedTargets++; } } } } else if (!targetPointer.getTargets(game, source).isEmpty()) { for (UUID permanentId : targetPointer.getTargets(game, source)) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null && permanent.getToughness().getValue() <= game.getPlayer(source.getControllerId()).getGraveyard().size()) { permanent.destroy(source.getSourceId(), game, noRegen); affectedTargets++; } } } return affectedTargets > 0; } }