/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.ArrayList; import java.util.List; import java.util.UUID; import mage.MageInt; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.common.DoIfCostPaid; import mage.abilities.effects.common.ReturnToHandSourceEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.abilities.keyword.BloodrushAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.events.ZoneChangeEvent; import mage.game.permanent.Permanent; public class PyrewildShaman extends CardImpl { public PyrewildShaman (UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}"); this.subtype.add("Goblin"); this.subtype.add("Shaman"); this.power = new MageInt(3); this.toughness = new MageInt(1); // Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. this.addAbility(new BloodrushAbility("{1}{R}", new BoostTargetEffect(3,1,Duration.EndOfTurn))); // Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. this.addAbility(new PyrewildShamanTriggeredAbility()); } public PyrewildShaman (final PyrewildShaman card) { super(card); } @Override public PyrewildShaman copy() { return new PyrewildShaman(this); } } class PyrewildShamanTriggeredAbility extends TriggeredAbilityImpl { List<UUID> damagedPlayerIds = new ArrayList<>(); public PyrewildShamanTriggeredAbility() { super(Zone.GRAVEYARD, new DoIfCostPaid(new ReturnToHandSourceEffect(), new ManaCostsImpl("{3}")), false); } public PyrewildShamanTriggeredAbility(final PyrewildShamanTriggeredAbility ability) { super(ability); } @Override public PyrewildShamanTriggeredAbility copy() { return new PyrewildShamanTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER || event.getType() == EventType.END_COMBAT_STEP_POST || event.getType() == EventType.ZONE_CHANGE; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER) { if (((DamagedEvent) event).isCombatDamage()) { Permanent creature = game.getPermanent(event.getSourceId()); if (creature != null && creature.getControllerId().equals(controllerId) && !damagedPlayerIds.contains(event.getTargetId())) { damagedPlayerIds.add(event.getTargetId()); return true; } } } if (event.getType() == EventType.END_COMBAT_STEP_POST){ damagedPlayerIds.clear(); } if (event.getType() == EventType.ZONE_CHANGE && event.getTargetId().equals(getSourceId())){ ZoneChangeEvent zEvent = (ZoneChangeEvent) event; if (zEvent.getFromZone() == Zone.GRAVEYARD) { damagedPlayerIds.clear(); } } return false; } @Override public String getRule() { return "Whenever one or more creatures you control deal combat damage to a player, if {this} is in your graveyard, you may pay {3}. If you do, return {this} to your hand."; } }